#pragma once #include "instance.h" #pragma once #include "ButtonListener.h" class ButtonListener; class BaseButtonInstance : public Instance { public: BaseButtonInstance(void); virtual ~BaseButtonInstance(void); virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown); virtual bool mouseInButton(float, float, RenderDevice* rd); virtual void onMouseClick(); void setButtonListener(ButtonListener*); bool floatBottom; bool floatRight; bool floatCenter; bool disabled; protected: bool mouseInArea(float, float, float, float, float, float); class ButtonListener* listener; };