#include "Mouse.h" Mouse::Mouse(){ x = y = 0; } Mouse::~Mouse(){} Instance * Mouse::getTarget() { return NULL; } Vector3 Mouse::getPosition() { return Vector3(); //Not implemented } bool Mouse::isMouseOnScreen() { //hm return true; } bool Mouse::isMouseDown() { return mouseDown; } void Mouse::setMouseDown(bool bval) { mouseDown = bval; }