#include "Globals.h" DataModelInstance* Globals::dataModel = NULL; int const Globals::gen = 0; int const Globals::major = 0; int const Globals::minor = 4; int const Globals::patch = 2; int Globals::surfaceId = 2; bool Globals::showMouse = true; bool Globals::useMousePoint = false; std::vector postRenderStack = std::vector(); const std::string Globals::PlaceholderName = "Dynamica"; std::vector g_selectedInstances = std::vector(); bool running = false; G3D::TextureRef Globals::surface; POINT Globals::mousepoint; Globals::Globals(void){} Globals::~Globals(void){}