#ifdef UENUMS #ifndef ENUM_H #define ENUM_H static enum BinType {GameTool, Grab, Clone, Hammer}; static enum ControllerType {None, KeyboardRight, KeyboardLeft, Joypad1, Joypad2, Chase, Flee}; //static enum JointType {UNK0, WeldJoint, SnapJoint, UNK3, Rotate, RotateP, RotateV, GlueJoint, UNK8, UNK9, None}; static enum ActionType {Nothing, Pause, Lose, Draw, Win}; static enum AffectType {NoChange, Increase, Decrease}; static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin}; //static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor}; static enum SurfaceType{Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps}; static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory}; static enum PartType {Ball, Block, Cylinder}; static enum KeywordFilterType {Include, Exclude}; #endif #endif