#pragma once #include "instance.h" class PVInstance : public Instance { public: PVInstance(void); ~PVInstance(void); PVInstance(const PVInstance &oinst); virtual void postRender(RenderDevice* rd); virtual void setParent(Instance* newParent); virtual std::vector getProperties(); virtual void PropUpdate(LPPROPGRIDITEM &pItem); virtual void render(RenderDevice* rd); bool nameShown; };