#pragma once #include "DataModelInstance.h" #include class Application; class Globals { public: Globals(void); ~Globals(void); static DataModelInstance* dataModel; static bool showMouse; static POINT mousepoint; static bool useMousePoint; static const int gen; static const int major; static const int minor; static const int patch; static G3D::TextureRef surface; static int surfaceId; static const std::string g_PlaceholderName; }; extern std::vector postRenderStack; extern std::vector g_selectedInstances; extern bool running; extern DataModelInstance* g_dataModel; extern Application* g_usableApp; extern GFontRef g_fntdominant; extern GFontRef g_fntlighttrek; extern std::string cameraSound; extern std::string clickSound; extern std::string dingSound; const std::string g_PlaceholderName = "HyperCube";