20 Commits

Author SHA1 Message Date
willemsteller
4b580ef5ad Added part dragging 2018-05-02 09:47:53 +02:00
andreja6
5232d5e97f No longer exit on audio failure 2018-05-01 23:56:32 -07:00
andreja6
011d817321 Merge pull request #18 from andreja6/datamodel-V1
Finished Datamodel v1
2018-05-01 21:44:04 -07:00
andreja6
60c7a386f0 Changed how selection boxes work 2018-05-01 21:43:18 -07:00
andreja6
3ee06b6c62 Made guiroot a child of datamodel 2018-05-01 21:00:46 -07:00
andreja6
57b407c894 Made timer and score a part of Workspace 2018-05-01 20:10:52 -07:00
andreja6
9999eb62e4 Changed how render works 2018-05-01 19:58:58 -07:00
andreja6
930aee06dc Finished new datamodel
Not very efficient, but its somewhere
2018-05-01 15:02:04 -07:00
andreja6
e6ca1cd502 changed AudioPlayer::PlaySound() to AudioPlayer::playSound() 2018-05-01 12:14:54 -07:00
andreja6
c875454b40 Created bare workspace and datamodel classes 2018-05-01 11:47:23 -07:00
andreja6
388962a5e7 Finished base for new datamodel 2018-05-01 11:33:24 -07:00
andreja6
9986f2ee5f Made class name getter, can not be set outside of class 2018-04-30 21:43:02 -07:00
andreja6
529821ab9f Made size getters and setters 2018-04-30 18:05:14 -07:00
andreja6
d72d09f95d Merge pull request #17 from Zmxhawrhbg/master
add a build instructions page
2018-04-30 11:31:01 -07:00
zmxhawrhbg
d810c213f6 remove linkes 2018-04-30 11:27:53 -07:00
zmxhawrhbg
ce66ec6f5d do some stuff to the file
now it can properly exist
2018-04-30 08:23:18 -07:00
zmxhawrhbg
faaa59f58b add some sort of building instructions 2018-04-30 08:12:30 -07:00
andreja6
8dff73d5f5 added test squares to resize and arrows 2018-04-30 01:07:23 -07:00
andreja6
4bdb1d6939 Changed how panning works 2018-04-29 23:55:53 -07:00
andreja6
f0f16a3a69 Tried changing how window starts 2018-04-29 20:00:00 -07:00
13 changed files with 593 additions and 195 deletions

View File

@@ -32,7 +32,6 @@ void AudioPlayer::init()
/* Open the audio device and start playing sound! */
if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
exit(1);
}
SDL_PauseAudio(0);
}
@@ -58,7 +57,7 @@ void mixaudio(void *unused, Uint8 *stream, int len)
}
}
void AudioPlayer::PlaySound(std::string fileString)
void AudioPlayer::playSound(std::string fileString)
{
if(initiated)

View File

@@ -6,6 +6,6 @@ class AudioPlayer
public:
AudioPlayer(void);
~AudioPlayer(void);
static void PlaySound(std::string);
static void playSound(std::string);
static void init();
};

27
DataModelInstance.cpp Normal file
View File

@@ -0,0 +1,27 @@
#include "DataModelInstance.h"
WorkspaceInstance* workspace;
Instance* guiRoot;
DataModelInstance::DataModelInstance(void)
{
workspace = new WorkspaceInstance();
guiRoot = new Instance();
children.push_back(workspace);
className = "dataModel";
}
DataModelInstance::~DataModelInstance(void)
{
}
WorkspaceInstance* DataModelInstance::getWorkspace()
{
return workspace;
}
Instance* DataModelInstance::getGuiRoot()
{
return guiRoot;
}

13
DataModelInstance.h Normal file
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@@ -0,0 +1,13 @@
#pragma once
#include "instance.h"
#include "WorkspaceInstance.h"
class DataModelInstance :
public Instance
{
public:
DataModelInstance(void);
~DataModelInstance(void);
WorkspaceInstance* getWorkspace();
Instance* getGuiRoot();
};

View File

@@ -234,10 +234,6 @@
RelativePath=".\AudioPlayer.cpp"
>
</File>
<File
RelativePath=".\BaseButtonInstance.cpp"
>
</File>
<File
RelativePath=".\ButtonListener.cpp"
>
@@ -246,14 +242,6 @@
RelativePath=".\Dialogs.rc"
>
</File>
<File
RelativePath=".\ImageButtonInstance.cpp"
>
</File>
<File
RelativePath=".\Instance.cpp"
>
</File>
<File
RelativePath="main.cpp"
>
@@ -274,6 +262,25 @@
/>
</FileConfiguration>
</File>
<Filter
Name="Instances"
>
<File
RelativePath=".\BaseButtonInstance.cpp"
>
</File>
<File
RelativePath=".\DataModelInstance.cpp"
>
</File>
<File
RelativePath=".\ImageButtonInstance.cpp"
>
</File>
<File
RelativePath=".\Instance.cpp"
>
</File>
<File
RelativePath=".\PhysicalInstance.cpp"
>
@@ -282,6 +289,11 @@
RelativePath=".\TextButtonInstance.cpp"
>
</File>
<File
RelativePath=".\WorkspaceInstance.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
@@ -291,12 +303,23 @@
RelativePath=".\AudioPlayer.h"
>
</File>
<File
RelativePath=".\ButtonListener.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<Filter
Name="Instances"
>
<File
RelativePath=".\BaseButtonInstance.h"
>
</File>
<File
RelativePath=".\ButtonListener.h"
RelativePath=".\DataModelInstance.h"
>
</File>
<File
@@ -311,14 +334,15 @@
RelativePath=".\PhysicalInstance.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath=".\TextButtonInstance.h"
>
</File>
<File
RelativePath=".\WorkspaceInstance.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Resource Files"

View File

@@ -3,20 +3,103 @@
#include "Instance.h"
std::string name;
Instance* parent;
static std::string className = "DataModel";
Instance* parent = NULL;
std::vector<Instance* > children;
static std::string className = "BaseInstance";
Instance::Instance(void)
{
parent = NULL;
name = "Default Game Instance";
className = "DataModel";
className = "BaseInstance";
}
void Instance::render(RenderDevice* rd)
{
for(size_t i = 0; i < children.size(); i++)
{
children.at(i)->render(rd);
}
}
Instance::~Instance(void)
{
name = "Default Game Instance";
for(size_t i = 0; i < children.size(); i++)
{
delete children.at(i);
}
}
std::string Instance::getClassName()
{
return className;
}
std::vector<Instance* > Instance::getChildren()
{
return children;
}
std::vector<Instance* > Instance::getAllChildren()
{
if(!children.empty())
{
std::vector<Instance* > totalchildren = children;
for(size_t i = 0; i < children.size(); i++)
{
std::vector<Instance* > subchildren = children.at(i)->getAllChildren();
if(!subchildren.empty())
totalchildren.insert(totalchildren.end(), subchildren.begin(), subchildren.end());
}
return totalchildren;
}
return children;
}
void Instance::setParent(Instance* newParent)
{
if(parent != NULL)
{
parent->removeChild(this);
}
parent = newParent;
if(newParent != NULL)
{
newParent->addChild(this);
}
}
Instance* Instance::getParent()
{
return parent;
}
void Instance::addChild(Instance* newChild)
{
children.push_back(newChild);
}
void Instance::removeChild(Instance* oldChild)
{
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i) == oldChild)
{
children.erase(children.begin() + i);
}
}
}
Instance* Instance::findFirstChild(std::string name)
{
Instance* child = NULL;
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i)->name == name)
{
child = children.at(i);
break;
}
}
return child;
}

View File

@@ -7,6 +7,17 @@ public:
Instance(void);
virtual ~Instance(void);
std::string name;
Instance* parent; // Another pointer.
virtual void render(RenderDevice*);
std::vector<Instance*> children; // All children.
std::string getClassName();
Instance* findFirstChild(std::string);
std::vector<Instance* > getChildren();
std::vector<Instance* > getAllChildren();
void setParent(Instance*);
void addChild(Instance*);
void removeChild(Instance*);
Instance* getParent();
protected:
std::string className;
Instance* parent; // Another pointer.
};

View File

@@ -10,6 +10,7 @@ Color3 color;
bool changed = true;
Box itemBox = Box();
PhysicalInstance::PhysicalInstance(void)
{
name = "Default PhysicalInstance";
@@ -23,7 +24,38 @@ PhysicalInstance::PhysicalInstance(void)
velocity = Vector3(0,0,0);
rotVelocity = Vector3(0,0,0);
}
void PhysicalInstance::setSize(Vector3 newSize)
{
int minsize = 1;
int maxsize = 512;
changed = true;
int sizex = (int)newSize.x;
if(sizex <= 0)
sizex = 1;
if(sizex > 512)
sizex = 512;
int sizey = (int)newSize.y;
if(sizey <= 0)
sizey = 1;
if(sizey > 512)
sizey = 512;
int sizez = (int)newSize.z;
if(sizez <= 0)
sizez = 1;
if(sizez > 512)
sizez = 512;
size = Vector3(sizex, sizey, sizez);
}
Vector3 PhysicalInstance::getSize()
{
return size;
}
Vector3 PhysicalInstance::getPosition()
{
return position;
@@ -61,6 +93,19 @@ Box PhysicalInstance::getBox()
return itemBox;
}
void PhysicalInstance::render(RenderDevice* rd)
{
Draw::box(getBox(), rd, color, Color4::clear());
if(!children.empty())
{
for(size_t i = 0; i < children.size(); i++)
{
children.at(i)->render(rd);
}
}
}
PhysicalInstance::~PhysicalInstance(void)
{
}

View File

@@ -7,7 +7,7 @@ class PhysicalInstance :
public:
PhysicalInstance(void);
~PhysicalInstance(void);
Vector3 size;
virtual void render(RenderDevice*);
Vector3 velocity;
Vector3 rotvelocity;
CoordinateFrame cFrame;
@@ -18,6 +18,9 @@ public:
void setCFrame(CoordinateFrame);
Box getBox();
CoordinateFrame getCFrameRenderBased();
Vector3 getSize();
void setSize(Vector3);
private:
Vector3 position;
Vector3 size;
};

14
WorkspaceInstance.cpp Normal file
View File

@@ -0,0 +1,14 @@
#include "WorkspaceInstance.h"
float timer = 60.0F;
int score = 0;
WorkspaceInstance::WorkspaceInstance(void)
{
className = "Workspace";
timer = 60.0F;
score = 0;
}
WorkspaceInstance::~WorkspaceInstance(void)
{
}

12
WorkspaceInstance.h Normal file
View File

@@ -0,0 +1,12 @@
#pragma once
#include "instance.h"
class WorkspaceInstance :
public Instance
{
public:
float timer;
int score;
WorkspaceInstance(void);
~WorkspaceInstance(void);
};

75
building.md Normal file
View File

@@ -0,0 +1,75 @@
# Building Setup
##### G3D is super delicate, meaning that you have to go about building in a special way
#### Skip to steps 7-13 if you have already built this program
1. Install Visual Studio 2005. Google where to find it. Make note of which version you downloaded.
2. Download and install G3D from [this link here](https://sourceforge.net/projects/g3d/files/g3d-cpp/6.10/g3d-6_10_win32.exe/download).
3. Make sure G3D is included under your build directories by going under Tools -> Options -> Projects and Solutions -> VC++ Directories and check and see if:
* `g3d-6_10\bin` is under executable files
* `g3d-6_10\include` is under include files
* `g3d-6_10\bin` is under executable files
* `g3d-6_10\win32-vc8-lib` is under library files
* Ex: `C:\libraries\g3d-6_10\bin`
4. Download SDL version 1.2.7 from [this link](http://www.libsdl.org/release/SDL-devel-1.2.7-VC6.zip)
5. Extract the file to a folder on your computer. Keep note of this folder.
6. Include the extracted files by going to Tools -> Options -> Projects and Solutions -> VC++ Directories and adding the following links:
* Include files - extractpath\`include`
* Library files - extractpath\`lib`
* Ex: `C:\libraries\SDL-1.2.7\bin`
#### Steps 7-11 are optional if you are using Visual Studio Professional. Check the Error stuff section if it doesn't work, most reference steps from here.
7. Download and install the [platform SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6510).
8. Put the platform SDK into your directories (Tools -> Options -> Projects and Solutions -> VC++ Directories) by replacing all mentions of $(VCInstallDir)PlatformSDK with the actual path.
Ex: `$(VCInstallDir)PlatformSDK\include` -> `C:\Program Files\Microsoft Platform SDK\Include`
9. Right click Source files -> Dialogs.rc -> View Code
10. Edit line 10 to say
```cpp
#include "WinResrc.h"
#define IDC_STATIC -1
```
instead of
```cpp
#include "afxres.h"
```
11. Right click the project -> Properties -> Configuration Properties -> Linker -> Input, and add `AdvAPI32.lib` under Additional Dependencies.
### Continue back here if you're skipping steps 7-11
12. Right click the project -> Properties -> Configuration Properties -> Linker -> General, and make sure Additional Library Directories is blank.
13. Try building using Build -> Build G3DTest.
## Error stuff
```c:\libraries\g3d-6_10\include\G3D/platform.h(235) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory``` > Download and install platform SDK (lines 7-8)
```G3D-debug.lib(RegistryUtil.obj) : error LNK2019: unresolved external symbol __imp__RegCloseKey@4 referenced in function "public: static bool __cdecl G3D::RegistryUtil::keyExists(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?keyExists@RegistryUtil@G3D@@SA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)``` > Add AdvAPI32.lib under Additional Dependencies (step 11)
```.\Dialogs.rc(10) : fatal error RC1015: cannot open include file 'afxres.h'.``` > Perform steps 9-10
Enjoy!
please report unfriendliness of this page

376
main.cpp
View File

@@ -11,11 +11,13 @@
@author Morgan McGuire, matrix@graphics3d.com
*/
#include <G3DAll.h>
#include <iomanip>
#include "Instance.h"
#include "resource.h"
#include "PhysicalInstance.h"
#include "TextButtonInstance.h"
#include "ImageButtonInstance.h"
#include "DataModelInstance.h"
#include "AudioPlayer.h"
#include <limits.h>
@@ -23,12 +25,9 @@
#error Requires G3D 6.10
#endif
HWND hwnd;
static const float VNUM = 0.01F;
static std::string title = "";
static const std::string VERSION = "PRE-ALPHA ";
static std::vector<Instance*> instances;
static std::vector<Instance*> instances_2D;
static Instance* dataModel;
static DataModelInstance* dataModel;
GFontRef fntdominant = NULL;
GFontRef fntlighttrek = NULL;
Ray testRay;
@@ -42,8 +41,6 @@ static int index = 2;
static std::string cameraSound = "";
static std::string clickSound = "";
static std::string dingSound = "";
static float TIMERVAL = 60.0F;
static int SCOREVAL = 0;
static G3D::TextureRef go = NULL;
static G3D::TextureRef go_ovr = NULL;
static G3D::TextureRef go_dn = NULL;
@@ -63,13 +60,14 @@ static bool left = false;
static bool right = false;
static bool centerCam = false;
static bool panRight = false;
static bool panLeft = false;
static bool tiltUp = false;
static const int CURSOR = 0;
static const int ARROWS = 1;
static const int RESIZE = 2;
static int mode = CURSOR;
bool dragging = false;
Vector3 cameraPos = Vector3(0,2,10);
Vector3 focalPointT = Vector3(0,0,0);
Vector2 oldMouse = Vector2(0,0);
float moveRate = 0.5;
Instance* selectedInstance = NULL;
@@ -174,10 +172,10 @@ Demo::Demo(App* _app) : GApplet(_app), app(_app) {
void clearInstances()
{
for(size_t i = 0; i < instances.size(); i++)
{
delete instances.at(i);
}
//for(size_t i = 0; i < instances.size(); i++)
//{
// delete instances.at(i);
//}
delete dataModel;
}
@@ -225,23 +223,23 @@ std::string Convert (float number){
PhysicalInstance* makePart()
{
PhysicalInstance* part = new PhysicalInstance();
instances.push_back(part);
// instances.push_back(part);
return part;
}
TextButtonInstance* makeTextButton()
{
TextButtonInstance* part = new TextButtonInstance();
instances.push_back(part);
instances_2D.push_back(part);
// instances.push_back(part);
// instances_2D.push_back(part);
return part;
}
ImageButtonInstance* makeImageButton(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
ImageButtonInstance* part = new ImageButtonInstance(newImage,overImage, downImage, disableImage);
instances.push_back(part);
instances_2D.push_back(part);
// instances.push_back(part);
// instances_2D.push_back(part);
return part;
}
@@ -254,7 +252,7 @@ public:
void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
AudioPlayer::PlaySound(cameraSound);
AudioPlayer::playSound(cameraSound);
CoordinateFrame frame = usableApp->debugCamera.getCoordinateFrame();
if(button->name == "CenterCam")
centerCam = true;
@@ -264,6 +262,8 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) - frame.lookVector()*2;
else if(button->name == "PanRight")
panRight = true;
else if(button->name == "PanLeft")
panLeft = true;
else if(button->name == "TiltUp")
tiltUp = true;
}
@@ -277,7 +277,7 @@ void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
if(selectedInstance != NULL)
{
AudioPlayer::PlaySound(dingSound);
AudioPlayer::playSound(dingSound);
if(button->name == "Duplicate")
{
@@ -295,8 +295,8 @@ void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
if(selectedInstance != NULL)
{
AudioPlayer::PlaySound(clickSound);
if(selectedInstance->className == "Part")
AudioPlayer::playSound(clickSound);
if(selectedInstance->getClassName() == "Part")
{
PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
if(button->name == "Tilt")
@@ -313,17 +313,11 @@ void deleteInstance()
{
if(selectedInstance != NULL)
{
for(size_t i = 0; i < instances.size(); i++)
{
if(instances.at(i) == selectedInstance)
{
Instance* deleting = instances.at(i);
instances.erase(instances.begin() + i);
delete deleting;
if(selectedInstance->getParent() != NULL)
selectedInstance->getParent()->removeChild(selectedInstance);
delete selectedInstance;
selectedInstance = NULL;
AudioPlayer::PlaySound(GetFileInPath("/content/sounds/pageturn.wav"));
}
}
AudioPlayer::playSound(GetFileInPath("/content/sounds/pageturn.wav"));
}
}
@@ -351,7 +345,7 @@ void ModeSelectionListener::onButton1MouseClick(BaseButtonInstance* button)
{
CoordinateFrame frame = usableApp->debugCamera.getCoordinateFrame();
std::vector<Instance*> instances_2D = dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(instances_2D.at(i)->name == "Cursor" || instances_2D.at(i)->name == "Resize" || instances_2D.at(i)->name == "Arrows")
@@ -377,7 +371,7 @@ void initGUI()
button->boxBegin = Vector2(0, -24);
button->boxEnd = Vector2(80, 0);
button->floatBottom = true;
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
@@ -389,7 +383,7 @@ void initGUI()
button->boxBegin = Vector2(0, -48);
button->boxEnd = Vector2(80, -24);
button->floatBottom = true;
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
@@ -401,7 +395,7 @@ void initGUI()
button->boxBegin = Vector2(0, -72);
button->boxEnd = Vector2(80, -48);
button->floatBottom = true;
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
@@ -413,7 +407,7 @@ void initGUI()
button->boxBegin = Vector2(0, -96);
button->boxEnd = Vector2(80, -72);
button->floatBottom = true;
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
@@ -425,7 +419,7 @@ void initGUI()
button->boxBegin = Vector2(0, -120);
button->boxEnd = Vector2(80, -96);
button->floatBottom = true;
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->boxOutlineColor = Color3(0,255,255);
@@ -436,7 +430,7 @@ void initGUI()
button = makeTextButton();
button->boxBegin = Vector2(0, 0);
button->boxEnd = Vector2(125, 25);
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
@@ -449,7 +443,7 @@ void initGUI()
button = makeTextButton();
button->boxBegin = Vector2(125, 0);
button->boxEnd = Vector2(250, 25);
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
@@ -462,7 +456,7 @@ void initGUI()
button = makeTextButton();
button->boxBegin = Vector2(250, 0);
button->boxEnd = Vector2(375, 25);
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
@@ -475,7 +469,7 @@ void initGUI()
button = makeTextButton();
button->boxBegin = Vector2(375, 0);
button->boxEnd = Vector2(500, 25);
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
@@ -488,7 +482,7 @@ void initGUI()
button = makeTextButton();
button->boxBegin = Vector2(500, 0);
button->boxEnd = Vector2(625, 25);
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
@@ -511,7 +505,7 @@ void initGUI()
button->setAllColorsSame();
button->font = fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button = makeTextButton();
@@ -525,7 +519,7 @@ void initGUI()
button->setAllColorsSame();
button->font = fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button = makeTextButton();
button->boxBegin = Vector2(0,265);
@@ -538,7 +532,7 @@ void initGUI()
button->setAllColorsSame();
button->font = fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->parent = dataModel;
button->setParent(dataModel->getGuiRoot());
button->name = "Duplicate";
button->setButtonListener(new GUDButtonListener());
@@ -547,7 +541,7 @@ void initGUI()
instance->name = "go";
instance->size = Vector2(65,65);
instance->position = Vector2(6.5, 25);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
@@ -558,14 +552,14 @@ void initGUI()
Texture::fromFile(GetFileInPath("/content/images/ArrowTool_ds.png")));
instance->size = Vector2(50,50);
instance->position = Vector2(15, 90);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "Cursor";
instance->setButtonListener(new ModeSelectionListener());
instance = makeImageButton(Texture::fromFile(GetFileInPath("/content/images/ScaleTool.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_ovr.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_dn.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_ds.png")));
instance->size = Vector2(40,40);
instance->position = Vector2(0, 140);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "Resize";
instance->setButtonListener(new ModeSelectionListener());
@@ -577,7 +571,7 @@ void initGUI()
Texture::fromFile(GetFileInPath("/content/images/MoveTool_ds.png")));
instance->size = Vector2(40,40);
instance->position = Vector2(40, 140);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "Arrows";
instance->setButtonListener(new ModeSelectionListener());
@@ -588,7 +582,7 @@ void initGUI()
Texture::fromFile(GetFileInPath("/content/images/SelectionRotate_ds.png")));
instance->size = Vector2(30,30);
instance->position = Vector2(10, 175);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "Rotate";
instance->setButtonListener(new RotateButtonListener());
@@ -599,7 +593,7 @@ void initGUI()
Texture::fromFile(GetFileInPath("/content/images/SelectionTilt_ds.png")));
instance->size = Vector2(30,30);
instance->position = Vector2(40, 175);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "Tilt";
instance->setButtonListener(new RotateButtonListener());
@@ -611,7 +605,7 @@ void initGUI()
Texture::fromFile(GetFileInPath("/content/images/Delete_ds.png")));
instance->size = Vector2(40,46);
instance->position = Vector2(20, 284);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "Delete";
instance->setButtonListener(new DeleteListener());
@@ -623,7 +617,7 @@ void initGUI()
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -90);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "ZoomIn";
instance->setButtonListener(new CameraButtonListener());
@@ -635,7 +629,7 @@ void initGUI()
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -31);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "ZoomOut";
instance->setButtonListener(new CameraButtonListener());
@@ -647,7 +641,7 @@ void initGUI()
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-110, -50);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "PanLeft";
instance->setButtonListener(new CameraButtonListener());
@@ -659,7 +653,7 @@ void initGUI()
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-45, -50);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "PanRight";
instance->setButtonListener(new CameraButtonListener());
@@ -671,7 +665,7 @@ void initGUI()
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -60);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "CenterCam";
instance->setButtonListener(new CameraButtonListener());
@@ -683,7 +677,7 @@ void initGUI()
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-105, -75);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "TiltUp";
instance->setButtonListener(new CameraButtonListener());
@@ -695,7 +689,7 @@ void initGUI()
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-40, -75);
instance->parent = dataModel;
instance->setParent(dataModel->getGuiRoot());
instance->name = "TiltDown";
instance->setButtonListener(new CameraButtonListener());
}
@@ -706,89 +700,89 @@ void Demo::onInit() {
// Called before Demo::run() beings
dataModel = new Instance();
dataModel->parent = NULL;
dataModel = new DataModelInstance();
dataModel->setParent(NULL);
dataModel->name = "undefined";
initGUI();
PhysicalInstance* test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3(0.2F,0.3F,1);
test->size = Vector3(24,1,24);
test->setSize(Vector3(24,1,24));
test->setPosition(Vector3(0,0,0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(40),toRadians(40)));
//selectedInstance = test;
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3(.5F,1,.5F);
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-10,1,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3(.5F,1,.5F);
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(10,1,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3::gray();
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(7,2,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3::gray();
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-7,2,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3::gray();
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(4,3,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3::gray();
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-5,3,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3::gray();
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(1,4,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3::gray();
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-3,4,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3::gray();
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-2,5,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3::gray();
test->size = Vector3(4,1,2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(0,6,0));
test = makePart();
test->parent = dataModel;
test->setParent(dataModel->getWorkspace());
test->color = Color3::gray();
test->size = Vector3(-4,-1,-2);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(2,7,0));
@@ -829,18 +823,17 @@ void Demo::onCleanup() {
void Demo::onLogic() {
// Add non-simulation game logic and AI code here
for(size_t i = 0; i < instances_2D.size(); i++)
Instance* obj = dataModel->getGuiRoot()->findFirstChild("Delete");
if(obj != NULL)
{
if(instances_2D.at(i)->name == "Delete")
{
ImageButtonInstance* button = (ImageButtonInstance*)instances_2D.at(i);
ImageButtonInstance* button = (ImageButtonInstance*)obj;
if(selectedInstance == NULL)
button->disabled = true;
else
button->disabled = false;
}
}
}
}
@@ -900,7 +893,17 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
{
panRight = false;
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
Vector3 camerapoint = frame.translation;
float y = frame.translation.y;
CoordinateFrame frame2 = CoordinateFrame(frame.rotation, frame.translation + frame.lookVector()*25);
Vector3 focus = frame.translation+frame.lookVector()*25;
frame2 = frame2 * Matrix3::fromEulerAnglesXYZ(0,toRadians(45),0);
frame2 = frame2 - frame2.lookVector()*25;
cameraPos = Vector3(frame2.translation.x, y, frame2.translation.z);
CoordinateFrame newFrame = CoordinateFrame(frame2.rotation, Vector3(frame2.translation.x, y, frame2.translation.z));
newFrame.lookAt(focus);
app->debugController.setCoordinateFrame(newFrame);
/*Vector3 camerapoint = frame.translation;
Vector3 focalPoint = camerapoint + frame.lookVector() * 25;
@@ -909,7 +912,8 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
float angle = toRadians(90);
float angle = atan2(camerapoint.z - focalPoint.z, focalPoint.x - camerapoint.x);
//message = Convert(angle);
@@ -928,20 +932,35 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
// }
messageTime = System::time();
//abs(((float)(getVectorDistance(Vector3(focalPoint.x, camerapoint.y, focalPoint.z), camerapoint))));
float x = distc * cos(angle-toRadians(2)) + focalPoint.x;
float z = distc * sin(angle-toRadians(2)) + focalPoint.z;
message = "NOT 0, " + Convert(x) + ", " + Convert(z);
float x = distc * cos(angle + toRadians(2)) + focalPoint.x;
float z = distc * sin(angle + toRadians(2)) + focalPoint.z;
message = "NOT 0, " + Convert(toDegrees(angle)) + ", " + Convert(toDegrees(angle + toRadians(2)));
//camerapoint = Vector3(sin(angle)*distc,camerapoint.y,cos(angle)*distc);
camerapoint = Vector3(x,camerapoint.y,z);
CoordinateFrame newFrame = CoordinateFrame(camerapoint);
newFrame.lookAt(focalPoint);
cameraPos = camerapoint;
app->debugController.setCoordinateFrame(newFrame);
app->debugController.setCoordinateFrame(newFrame);*/
}
if(panLeft)
{
panLeft = false;
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
float y = frame.translation.y;
CoordinateFrame frame2 = CoordinateFrame(frame.rotation, frame.translation + frame.lookVector()*25);
Vector3 focus = frame.translation+frame.lookVector()*25;
frame2 = frame2 * Matrix3::fromEulerAnglesXYZ(0,toRadians(-45),0);
frame2 = frame2 - frame2.lookVector()*25;
cameraPos = Vector3(frame2.translation.x, y, frame2.translation.z);
CoordinateFrame newFrame = CoordinateFrame(frame2.rotation, Vector3(frame2.translation.x, y, frame2.translation.z));
newFrame.lookAt(focus);
app->debugController.setCoordinateFrame(newFrame);
}
if(tiltUp)
{
tiltUp = false;
@@ -1008,7 +1027,6 @@ void Demo::onUserInput(UserInput* ui) {
showMouse = true;
app->debugController.setActive(false);
}
if(ui->keyPressed(SDLK_LSHIFT) || ui->keyPressed(SDLK_RSHIFT))
{
moveRate = 1;
@@ -1020,13 +1038,13 @@ void Demo::onUserInput(UserInput* ui) {
if(ui->keyPressed(SDL_MOUSE_WHEEL_UP_KEY))
{
AudioPlayer::PlaySound(cameraSound);
AudioPlayer::playSound(cameraSound);
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
cameraPos = cameraPos + frame.lookVector()*2;
}
if(ui->keyPressed(SDL_MOUSE_WHEEL_DOWN_KEY))
{
AudioPlayer::PlaySound(cameraSound);
AudioPlayer::playSound(cameraSound);
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
cameraPos = cameraPos - frame.lookVector()*2;
}
@@ -1091,9 +1109,10 @@ void Demo::onUserInput(UserInput* ui) {
if(ui->keyPressed(SDL_LEFT_MOUSE_KEY))
{
bool onGUI = false;
std::vector<Instance*> instances_2D = dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(instances_2D.at(i)->className == "TextButton" || instances_2D.at(i)->className == "ImageButton")
if(instances_2D.at(i)->getClassName() == "TextButton" || instances_2D.at(i)->getClassName() == "ImageButton")
{
BaseButtonInstance* button = (BaseButtonInstance*)instances_2D.at(i);
if(button->mouseInButton(ui->mouseXY().x, ui->mouseXY().y, app->renderDevice))
@@ -1109,9 +1128,10 @@ void Demo::onUserInput(UserInput* ui) {
testRay = app->debugCamera.worldRay(mousex, mousey, app->renderDevice->getViewport());
float nearest=std::numeric_limits<float>::infinity();
Vector3 camPos = app->debugCamera.getCoordinateFrame().translation;
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances.size(); i++)
{
if(instances.at(i)->className == "Part" && instances.at(i)->parent == dataModel)
if(instances.at(i)->getClassName() == "Part")
{
PhysicalInstance* test = (PhysicalInstance*)instances.at(i);
float time = testRay.intersectionTime(test->getBox());
@@ -1121,6 +1141,9 @@ void Demo::onUserInput(UserInput* ui) {
{
nearest=time;
selectedInstance = test;
//message = "Dragging = true.";
//messageTime = System::time();
dragging = true;
}
}
}
@@ -1135,10 +1158,14 @@ void Demo::onUserInput(UserInput* ui) {
if(ui->keyReleased(SDL_LEFT_MOUSE_KEY))
{
dragging = false;
//message = "Dragging = false.";
//messageTime = System::time();
std::vector<Instance*> instances_2D = dataModel->getGuiRoot()->getAllChildren();
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(instances_2D.at(i)->className == "TextButton" || instances_2D.at(i)->className == "ImageButton")
if(instances_2D.at(i)->getClassName() == "TextButton" || instances_2D.at(i)->getClassName() == "ImageButton")
{
BaseButtonInstance* button = (BaseButtonInstance*)instances_2D.at(i);
if(button->mouseInButton(ui->mouseXY().x, ui->mouseXY().y, app->renderDevice))
@@ -1149,6 +1176,33 @@ void Demo::onUserInput(UserInput* ui) {
}
}
if (ui->keyDown(SDL_LEFT_MOUSE_KEY)) {
if (dragging) {
PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
Ray dragRay = app->debugCamera.worldRay(mousex, mousey, app->renderDevice->getViewport());
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances.size(); i++)
{
if(instances.at(i)->getClassName() == "Part")
{
PhysicalInstance* moveTo = (PhysicalInstance*)instances.at(i);
float __time = testRay.intersectionTime(moveTo->getBox());
float __nearest=std::numeric_limits<float>::infinity();
if (__time != inf())
{
if (__nearest>__time)
{
Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()) * 2);
part->setPosition(closest);
//part->setPosition(Vector3(floor(closest.x),part->getPosition().y,floor(closest.z)));
}
}
}
}
Sleep(10);
}
}
//readMouseGUIInput();
// Add other key handling here
@@ -1205,10 +1259,11 @@ bool mouseInArea(float point1x, float point1y, float point2x, float point2y)
void drawButtons(RenderDevice* rd)
{
std::vector<Instance*> instances_2D = dataModel->getGuiRoot()->getChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
Instance* instance = instances_2D.at(i);
if((instance->className == "TextButton" || instance->className == "ImageButton") && instance->parent == dataModel)
if(instance->getClassName() == "TextButton" || instance->getClassName() == "ImageButton")
{
BaseButtonInstance* tbi = (BaseButtonInstance*)instance;
tbi->drawObj(rd, Vector2(mousex, mousey), mouseButton1Down);
@@ -1218,6 +1273,7 @@ void drawButtons(RenderDevice* rd)
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
{
//rd->setLight(0, NULL);
//rd->setAmbientLightColor(Color3(1,1,1));
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
@@ -1243,24 +1299,33 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters
{
rd->setLight(0, NULL);
rd->setAmbientLightColor(Color3(1,1,1));
float max = size.x;
if(abs(size.y) > max)
max = size.y;
if(abs(size.z) > max)
max = size.z;
max = max / 2;
Draw::arrow(pos, Vector3(0, 1+max, 0), rd);
Draw::arrow(pos, Vector3(1+max, 0, 0), rd);
Draw::arrow(pos, Vector3(0, 0, 1+max), rd);
Draw::arrow(pos, Vector3(0, (-1)-max, 0), rd);
Draw::arrow(pos, Vector3((-1)-max, 0, 0), rd);
Draw::arrow(pos, Vector3(0, 0, (-1)-max), rd);
AABox box;
c.toWorldSpace(Box(from, to)).getBounds(box);
float max = box.high().y - pos.y;
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
max = box.high().x - pos.x;
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
max = box.high().z - pos.z;
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
}
else if(mode == RESIZE)
{
//Box box = c.toWorldSpace(Box(from, to))
Color3 sphereColor = outline;
rd->setLight(0, NULL);
rd->setAmbientLightColor(Color3(1,1,1));
Vector3 gamepoint = pos;
@@ -1268,17 +1333,31 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 200)
{
Color3 sphereColor = outline;
float multiplier = distance * 0.025F/2;
if(multiplier < 0.25F)
multiplier = 0.25F;
Vector3 position = pos + (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x, pos.y - (size.y/2 + 1), pos.z), multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x + (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x - (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z + (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z - (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x, pos.y + (size.y/2 + 1), pos.z), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x, pos.y - (size.y/2 + 1), pos.z), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x + (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x - (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z + (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z - (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
}
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
@@ -1369,18 +1448,27 @@ void Demo::onGraphics(RenderDevice* rd) {
//app->renderDevice->pushState();
//app->renderDevice->popState();
dataModel->getWorkspace()->render(rd);
if(selectedInstance != NULL)
{
PhysicalInstance* part = (PhysicalInstance*)selectedInstance;
Vector3 size = part->getSize();
Vector3 pos = part->getPosition();
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), part->getCFrameRenderBased());
}
/*std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances.size(); i++)
{
Instance* instance = instances.at(i);
if(instance->className == "Part" && instance->parent != NULL)
if(instance->getClassName() == "Part")
{
instance->render(rd);
PhysicalInstance* part = (PhysicalInstance*)instance;
Draw::box(part->getBox(), app->renderDevice, part->color, Color4::clear());
//part->render(rd);
//Draw::box(part->getBox(), app->renderDevice, part->color, Color4::clear());
if(selectedInstance == part)
{
Vector3 size = part->size;
Vector3 size = part->getSize();
Vector3 pos = part->getCFrame().translation;
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), part->getCFrameRenderBased());
}
@@ -1388,11 +1476,11 @@ void Demo::onGraphics(RenderDevice* rd) {
}
}
Box box;
Box box;*/
//Draw::ray(testRay, rd, Color3::orange(), 1);
/*Vector3 gamepoint = Vector3(0, 5, 0);
Vector3 gamepoint = Vector3(0, 5, 0);
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 50 && distance > -50)
@@ -1401,7 +1489,7 @@ void Demo::onGraphics(RenderDevice* rd) {
if(distance < 0)
distance = distance*-1;
fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
}*/
}
app->renderDevice->disableLighting();
@@ -1423,8 +1511,10 @@ void Demo::onGraphics(RenderDevice* rd) {
fntdominant->draw2D(rd, message, Vector2((rd->getWidth()/2)-(fntdominant->get2DStringBounds(message, 20).x/2),(rd->getHeight()/2)-(fntdominant->get2DStringBounds(message, 20).y/2)), 20, Color3::yellow(), Color3::black());
}
fntdominant->draw2D(rd, "Timer: " + Convert(TIMERVAL), Vector2(rd->getWidth() - 120, 0+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
fntdominant->draw2D(rd, "Score: " + Convert(SCOREVAL), Vector2(rd->getWidth() - 120, 25+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
std::stringstream stream;
stream << std::fixed << std::setprecision(1) << dataModel->getWorkspace()->timer;
fntdominant->draw2D(rd, "Timer: " + stream.str(), Vector2(rd->getWidth() - 120, 0+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
fntdominant->draw2D(rd, "Score: " + Convert(dataModel->getWorkspace()->score), Vector2(rd->getWidth() - 120, 25+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
//GUI Boxes
@@ -1700,19 +1790,21 @@ int main(int argc, char** argv) {
SetWindowPos(hwndMain, NULL, 0, 0, 800, 600, NULL);
HMONITOR monitor = MonitorFromWindow(hwndMain, MONITOR_DEFAULTTONEAREST);
MONITORINFO lpmi;
GetMonitorInfo( monitor, &lpmi);
int widthMON = lpmi.rcMonitor.bottom;
int heightMON = lpmi.rcMonitor.right;
if(GetClientRect(hwndMain, &rect))
{
width = rect.right - rect.left;
height = rect.bottom - rect.top;
}
SetWindowPos(hwnd, NULL, 0, 0, width, height, NULL);
//message = Convert(widthMON) + ", " + Convert(heightMON);
//messageTime = G3D::System::time();
app.run();
}
catch(std::exception)
catch(...)
{
OnError(-1);
}