1 Commits
cb3 ... 0.0.12

Author SHA1 Message Date
88f99db867 Add files via upload 2018-04-11 18:50:04 -04:00
120 changed files with 755 additions and 2481 deletions

View File

@@ -1,113 +0,0 @@
#include "AudioPlayer.h"
#include "SDL.h"
#include "SDL_audio.h"
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#define NUM_SOUNDS 10
static SDL_AudioSpec fmt;
static bool initiated = false;
AudioPlayer::AudioPlayer(void)
{
}
AudioPlayer::~AudioPlayer(void)
{
SDL_CloseAudio();
}
void AudioPlayer::init()
{
initiated = true;
extern void mixaudio(void *unused, Uint8 *stream, int len);
fmt.freq = 22050;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 1024; /* A good value for games */
fmt.callback = mixaudio;
fmt.userdata = NULL;
/* Open the audio device and start playing sound! */
if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
exit(1);
}
SDL_PauseAudio(0);
}
static struct sample {
Uint8 *data;
Uint32 dpos;
Uint32 dlen;
} sounds[NUM_SOUNDS];
void mixaudio(void *unused, Uint8 *stream, int len)
{
int i;
Uint32 amount;
for ( i=0; i<NUM_SOUNDS; ++i ) {
amount = (sounds[i].dlen-sounds[i].dpos);
if ( amount > (Uint32)len ) {
amount = len;
}
SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
sounds[i].dpos += amount;
}
}
void AudioPlayer::PlaySound(std::string fileString)
{
if(initiated)
{
char *file = new char[fileString.length() + 1];
strcpy(file, fileString.c_str());
int index;
SDL_AudioSpec wave;
Uint8 *data;
Uint32 dlen;
SDL_AudioCVT cvt;
/* Look for an empty (or finished) sound slot */
for ( index=0; index<NUM_SOUNDS; ++index ) {
if ( sounds[index].dpos == sounds[index].dlen ) {
break;
}
}
if ( index == NUM_SOUNDS )
return;
/* Load the sound file and convert it to 16-bit stereo at 22kHz */
if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
return;
}
SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
AUDIO_S16, 2, fmt.freq);
cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
memcpy(cvt.buf, data, dlen);
cvt.len = dlen;
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(data);
/* Put the sound data in the slot (it starts playing immediately) */
if ( sounds[index].data ) {
free(sounds[index].data);
}
SDL_LockAudio();
sounds[index].data = cvt.buf;
sounds[index].dlen = cvt.len_cvt;
sounds[index].dpos = 0;
SDL_UnlockAudio();
delete [] file;
}
else
{
OutputDebugString("Audio player not initialized, sound will not play\r\n");
}
}

View File

@@ -1,11 +0,0 @@
#include <G3DAll.h>
#pragma once
class AudioPlayer
{
public:
AudioPlayer(void);
~AudioPlayer(void);
static void PlaySound(std::string);
static void init();
};

View File

@@ -1,51 +0,0 @@
#include "BaseButtonInstance.h"
bool floatBottom = false;
bool floatRight = false;
bool floatCenter = false;
bool disabled = false;
bool selected = false;
ButtonListener* listener = NULL;
BaseButtonInstance::BaseButtonInstance(void)
{
listener = NULL;
}
BaseButtonInstance::~BaseButtonInstance(void)
{
delete listener;
}
void BaseButtonInstance::setButtonListener(ButtonListener* buttonListener)
{
listener = buttonListener;
}
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd){return false;}
void BaseButtonInstance::onMouseClick()
{
if(listener != NULL)
{
listener->onButton1MouseClick(this);
}
}
bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
{
if(mousex >= point1x && mousey >= point1y)
{
if(mousex < point2x && mousey < point2y)
{
return true;
}
}
return false;
}

View File

@@ -1,23 +0,0 @@
#pragma once
#include "instance.h"
#pragma once
#include "ButtonListener.h"
class ButtonListener;
class BaseButtonInstance : public Instance
{
public:
BaseButtonInstance(void);
virtual ~BaseButtonInstance(void);
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
virtual bool mouseInButton(float, float, RenderDevice* rd);
virtual void onMouseClick();
void setButtonListener(ButtonListener*);
bool floatBottom;
bool floatRight;
bool floatCenter;
bool disabled;
bool selected;
protected:
bool mouseInArea(float, float, float, float, float, float);
class ButtonListener* listener;
};

View File

@@ -1,15 +0,0 @@
#include "ButtonListener.h"
ButtonListener::ButtonListener(void)
{
}
ButtonListener::~ButtonListener(void)
{
}
void ButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
}

View File

@@ -1,18 +0,0 @@
#pragma once
#include "BaseButtonInstance.h"
class BaseButtonInstance;
class ButtonListener
{
public:
ButtonListener(void);
~ButtonListener(void);
virtual void onButton1MouseClick(BaseButtonInstance*);
//virtual void onMouseOver(); //TODO
//virtual void onMouseOut(); //TODO
//virtual void onButton1MouseDown(); //TODO
//virtual void onButton1MouseUp(); //TODO
//virtual void onButton2MouseClick(); //TODO
//virtual void onButton2MouseDown(); //TODO
//virtual void onButton2MouseUp(); //TODO
//What to do now...
};

Binary file not shown.

View File

@@ -46,37 +46,6 @@ END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_TOOLBOX DIALOGEX 0, 0, 398, 64
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 0, 0, 0x0
BEGIN
CONTROL "",IDC_TOOLBOX_BROWSER,
"{A8F8E829-06DA-11D2-8D70-00A0C98B28E2}",WS_TABSTOP,0,0,398,64
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog Info
//
IDD_TOOLBOX DLGINIT
BEGIN
IDC_TOOLBOX_BROWSER, 0x376, 76, 0
0x0000, 0x0000, 0xb293, 0x0000, 0x0048, 0x0000, 0x0003, 0x0008, 0xf20b,
0x4757, 0x0020, 0x0000, 0x005f, 0x0065, 0x0078, 0x0074, 0x0065, 0x006e,
0x0074, 0x0078, 0x3db4, 0x0000, 0x0003, 0x0008, 0xf20a, 0x4757, 0xffe0,
0xffff, 0x005f, 0x0065, 0x0078, 0x0074, 0x0065, 0x006e, 0x0074, 0x0079,
0x0ac0, 0x0000,
0
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
@@ -123,15 +92,6 @@ BEGIN
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "icon1.ico"
#endif // English (Canada) resources
/////////////////////////////////////////////////////////////////////////////

BIN
G3DTest.suo Normal file

Binary file not shown.

View File

@@ -51,7 +51,7 @@
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
RuntimeLibrary="2"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\Release/G3DTest.pch"
AssemblerListingLocation=".\Release/"
@@ -73,7 +73,7 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="./G3DTest.exe"
OutputFile=".\Release/G3DTest.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/G3DTest.pdb"
@@ -167,7 +167,7 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="./G3DTest-Debug.exe"
OutputFile=".\Debug/G3DTest.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
@@ -230,26 +230,10 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath=".\AudioPlayer.cpp"
>
</File>
<File
RelativePath=".\BaseButtonInstance.cpp"
>
</File>
<File
RelativePath=".\ButtonListener.cpp"
>
</File>
<File
RelativePath=".\Dialogs.rc"
>
</File>
<File
RelativePath=".\ImageButtonInstance.cpp"
>
</File>
<File
RelativePath=".\Instance.cpp"
>
@@ -278,31 +262,11 @@
RelativePath=".\PhysicalInstance.cpp"
>
</File>
<File
RelativePath=".\TextButtonInstance.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath=".\AudioPlayer.h"
>
</File>
<File
RelativePath=".\BaseButtonInstance.h"
>
</File>
<File
RelativePath=".\ButtonListener.h"
>
</File>
<File
RelativePath=".\ImageButtonInstance.h"
>
</File>
<File
RelativePath=".\Instance.h"
>
@@ -315,25 +279,13 @@
RelativePath=".\resource.h"
>
</File>
<File
RelativePath=".\TextButtonInstance.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath=".\icon1.ico"
>
</File>
</Filter>
</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="Dialogs.rc"
/>
</Globals>
</VisualStudioProject>

View File

@@ -1,144 +0,0 @@
#include "ImageButtonInstance.h"
G3D::TextureRef image = NULL;
int openGLID = 0;
G3D::TextureRef image_ovr = NULL;
int openGLID_ovr = 0;
G3D::TextureRef image_dn = NULL;
int openGLID_dn = 0;
G3D::TextureRef image_ds = NULL;
int openGLID_ds = 0;
Vector2 size;
Vector2 position;
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
image = newImage;
openGLID = image->getOpenGLID();
image_ovr = overImage;
if(!image_ovr.isNull())
openGLID_ovr = image_ovr->getOpenGLID();
image_dn = downImage;
if(!image_dn.isNull())
openGLID_dn = image_dn->getOpenGLID();
image_ds = disableImage;
if(!image_ds.isNull())
openGLID_ds = image_ds->getOpenGLID();
Vector2 size = Vector2(0,0);
Vector2 position = Vector2(0,0);
floatCenter = false;
floatBottom = false;
floatRight = false;
disabled = false;
className = "ImageButton";
}
ImageButtonInstance::~ImageButtonInstance(void)
{
//Delete everything on destruction
image.~ReferenceCountedPointer();
delete image.getPointer();
image_ovr.~ReferenceCountedPointer();
delete image_ovr.getPointer();
image_ds.~ReferenceCountedPointer();
delete image_ds.getPointer();
image_dn.~ReferenceCountedPointer();
delete image_dn.getPointer();
image = NULL;
image_ovr = NULL;
image_ds = NULL;
image_dn = NULL;
delete listener;
listener = NULL;
selected = false;
}
bool ImageButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
if(mousex >= positionRelative.x && mousey >= positionRelative.y)
{
if(mousex < positionRelative.x + size.x && mousey < positionRelative.y + size.y)
{
return true;
}
}
return false;
}
void ImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
bool drawDisabledBox = false;
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
int renderimage = openGLID;
if(selected == true && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(disabled)
{
if(!image_ds.isNull())
renderimage = openGLID_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(!image_ovr.isNull())
{
renderimage = openGLID_ovr;
}
}
rd->pushState();
rd->beforePrimitive();
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, renderimage);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f( positionRelative.x, positionRelative.y );
glTexCoord2d( 1.0,0.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y );
glTexCoord2d( 1.0,1.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
glTexCoord2d( 0.0,1.0 );
glVertex2f( positionRelative.x, positionRelative.y + size.y );
glEnd();
glDisable( GL_TEXTURE_2D );
rd->afterPrimitive();
rd->popState();
if(drawDisabledBox)
{
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
}
}

View File

@@ -1,24 +0,0 @@
#pragma once
#include "BaseButtonInstance.h"
class ImageButtonInstance : public BaseButtonInstance
{
public:
//ImageButtonInstance(G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
~ImageButtonInstance(void);
void drawObj(RenderDevice*, Vector2, bool);
Vector2 size;
Vector2 position;
G3D::TextureRef image;
int openGLID;
G3D::TextureRef image_ovr;
int openGLID_ovr;
G3D::TextureRef image_dn;
int openGLID_dn;
G3D::TextureRef image_ds;
int openGLID_ds;
bool mouseInButton(float, float, RenderDevice*);
};

View File

@@ -1,15 +1,14 @@
#define WINVER 0x0400
#include <G3DAll.h>
#include "Instance.h"
std::string name;
Instance* parent;
static std::string className = "DataModel";
static std::string className = "Instance";
Instance::Instance(void)
{
name = "Default Game Instance";
className = "DataModel";
className = "Part";
}
Instance::~Instance(void)

View File

@@ -1,11 +1,10 @@
#include <G3DAll.h>
#pragma once
class Instance
{
public:
Instance(void);
virtual ~Instance(void);
~Instance(void);
std::string name;
Instance* parent; // Another pointer.
std::string className;

View File

@@ -1,3 +1,4 @@
#include <G3DAll.h>
#include "PhysicalInstance.h"
bool canCollide = true;
@@ -6,7 +7,6 @@ Vector3 size;
Vector3 position;
Vector3 velocity;
Vector3 rotVelocity;
CoordinateFrame cFrame;
Color3 color;
PhysicalInstance::PhysicalInstance(void)
@@ -17,36 +17,13 @@ PhysicalInstance::PhysicalInstance(void)
anchored = true;
size = Vector3(2,1,4);
position = Vector3(0,0,0);
cFrame = CoordinateFrame(position);
color = Color3::gray();
velocity = Vector3(0,0,0);
rotVelocity = Vector3(0,0,0);
}
Vector3 PhysicalInstance::getPosition()
{
return position;
}
void PhysicalInstance::setPosition(Vector3 pos)
{
position = pos;
cFrame = CoordinateFrame(pos);
}
CoordinateFrame PhysicalInstance::getCFrame()
{
return cFrame;
}
void PhysicalInstance::setCFrame(CoordinateFrame coordinateFrame)
{
cFrame = coordinateFrame;
position = coordinateFrame.translation;
}
PhysicalInstance::~PhysicalInstance(void)
{
}

View File

@@ -8,14 +8,8 @@ public:
PhysicalInstance(void);
~PhysicalInstance(void);
Vector3 size;
Vector3 position;
Vector3 velocity;
Vector3 rotvelocity;
CoordinateFrame cFrame;
Color3 color;
Vector3 getPosition();
void setPosition(Vector3);
CoordinateFrame getCFrame();
void setCFrame(CoordinateFrame);
private:
Vector3 position;
};

View File

@@ -1,121 +0,0 @@
#include "TextButtonInstance.h"
Vector2 boxBegin;
Vector2 boxEnd;
Vector2 fontLocationRelativeTo;
Color4 textColor;
Color4 textOutlineColor;
Color4 boxColor;
Color4 boxOutlineColor;
Color4 textColorOvr;
Color4 textOutlineColorOvr;
Color4 boxColorOvr;
Color4 boxOutlineColorOvr;
Color4 textColorDn;
Color4 textOutlineColorDn;
Color4 boxColorDn;
Color4 boxOutlineColorDn;
bool centeredWithinBox;
std::string title;
G3D::GFontRef* font;
int textSize;
bool visible;
TextButtonInstance::TextButtonInstance(void)
{
boxBegin = Vector2(0,0);
boxEnd = Vector2(0,0);
fontLocationRelativeTo = Vector2(0,0);
centeredWithinBox = false;
title = "TextBox";
textColor = Color4(1, 1, 1, 1);
textOutlineColor = Color4(0, 0, 0, 0);
boxColor = Color4(0.6F,0.6F,0.6F,0.4F);
boxOutlineColor = Color4(0, 0, 0, 0);
setAllColorsSame();
textSize = 12;
floatBottom = false;
floatRight = false;
floatCenter = false;
visible = true;
className = "TextButton";
disabled = false;
}
bool TextButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector3 point1;
Vector3 point2;
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
if(mousex >= point1.x && mousey >= point1.y)
{
if(mousex < point2.x && mousey < point2.y)
{
return true;
}
}
return false;
}
void TextButtonInstance::setAllColorsSame()
{
textColorOvr = textColor;
textOutlineColorOvr = textOutlineColor;
boxColorOvr = boxColor;
boxOutlineColorOvr = boxOutlineColor;
textColorDn = textColor;
textOutlineColorDn = textOutlineColor;
boxColorDn = boxColor;
boxOutlineColorDn = boxOutlineColor;
}
TextButtonInstance::~TextButtonInstance(void)
{
}
void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
Vector3 point1;
Vector3 point2;
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y);
if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y) && mouseDown)
{
Draw::box(Box(point1, point2), rd, boxColorDn, boxOutlineColorDn);
font->draw2D(rd, title, RelativeTo, textSize, textColorDn, textOutlineColorDn);
}
else if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y))
{
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
}
else
{
Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor);
font->draw2D(rd, title, RelativeTo, textSize, textColor, textOutlineColor);
}
}
void doNullCheck()
{
}

View File

@@ -1,31 +0,0 @@
#pragma once
#include "BaseButtonInstance.h"
class TextButtonInstance : public BaseButtonInstance
{
public:
TextButtonInstance(void);
~TextButtonInstance(void);
void setAllColorsSame();
Vector2 boxBegin;
Vector2 boxEnd;
Vector2 fontLocationRelativeTo;
Color4 textColor;
Color4 textOutlineColor;
Color4 boxColor;
Color4 boxOutlineColor;
Color4 textColorOvr;
Color4 textOutlineColorOvr;
Color4 boxColorOvr;
Color4 boxOutlineColorOvr;
Color4 textColorDn;
Color4 textOutlineColorDn;
Color4 boxColorDn;
Color4 boxOutlineColorDn;
bool centeredWithinBox;
std::string title;
G3D::GFontRef font;
bool visible;
int textSize;
void drawObj(RenderDevice*, Vector2, bool);
bool mouseInButton(float, float, RenderDevice*);
};

Binary file not shown.

Before

Width:  |  Height:  |  Size: 576 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 637 B

BIN
content/font/adventure.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/anglo.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/arial.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/arialblack.fnt Normal file

Binary file not shown.

BIN
content/font/arialround.fnt Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
content/font/bahaus.fnt Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
content/font/britannic.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/broadway.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/bubble.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/burton.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/century.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/colonna.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/cooper.fnt Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
content/font/curly.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/desmonda.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/diner.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/elephant.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/emperor.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/eurostyle.fnt Normal file

Binary file not shown.

BIN
content/font/federation.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/gradl.fnt Normal file

Binary file not shown.

BIN
content/font/led.fnt Normal file

Binary file not shown.

BIN
content/font/leditalic.fnt Normal file

Binary file not shown.

BIN
content/font/news.fnt Normal file

Binary file not shown.

BIN
content/font/note-small.fnt Normal file

Binary file not shown.

BIN
content/font/note.fnt Normal file

Binary file not shown.

BIN
content/font/onyx-small.fnt Normal file

Binary file not shown.

BIN
content/font/onyx.fnt Normal file

Binary file not shown.

BIN
content/font/pricedown.fnt Normal file

Binary file not shown.

BIN
content/font/sansserif.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/saxon.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/shadowed.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/stencil.fnt Normal file

Binary file not shown.

BIN
content/font/terminal.fnt Normal file

Binary file not shown.

Binary file not shown.

BIN
content/font/times.fnt Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
content/font/widelatin.fnt Normal file

Binary file not shown.

View File

Before

Width:  |  Height:  |  Size: 4.2 KiB

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 955 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 971 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.0 KiB

Some files were not shown because too many files have changed in this diff Show More