Compare commits
3 Commits
| Author | SHA1 | Date | |
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54ed0299c0 | ||
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09fcd72e43 | ||
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0371836dc8 |
120
main.cpp
120
main.cpp
@@ -41,6 +41,7 @@ static int SCOREVAL = 0;
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static G3D::TextureRef go = NULL;
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static G3D::TextureRef go_ovr = NULL;
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static G3D::TextureRef go_dn = NULL;
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VARAreaRef varStatic = NULL;
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static float mousex = 0;
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static float mousey = 0;
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static int cursorid = 0;
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@@ -161,6 +162,7 @@ HWND App::getMainHWND()
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Demo::Demo(App* _app) : GApplet(_app), app(_app) {
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varStatic = VARArea::create(1024 * 1024);
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}
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@@ -260,29 +262,6 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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}
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class DeleteListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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if(selectedInstance != NULL)
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{
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for(size_t i = 0; i < instances.size(); i++)
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{
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if(instances.at(i) == selectedInstance)
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{
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Instance* deleting = instances.at(i);
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instances.erase(instances.begin() + i);
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delete deleting;
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selectedInstance == NULL;
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}
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}
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}
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}
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class ModeSelectionListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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@@ -504,8 +483,15 @@ void initGUI()
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instance->size = Vector2(40,46);
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instance->position = Vector2(20, 284);
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instance->parent = dataModel;
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instance->name = "Delete";
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instance->setButtonListener(new DeleteListener());
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/Delete.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_dn.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_ds.png")));
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instance->size = Vector2(40,46);
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instance->position = Vector2(20, 284);
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instance->parent = dataModel;
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn.png")),
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@@ -719,19 +705,6 @@ void Demo::onCleanup() {
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void Demo::onLogic() {
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// Add non-simulation game logic and AI code here
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for(size_t i = 0; i < instances_2D.size(); i++)
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{
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if(instances_2D.at(i)->name == "Delete")
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{
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ImageButtonInstance* button = (ImageButtonInstance*)instances_2D.at(i);
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if(selectedInstance == NULL)
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button->disabled = true;
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else
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button->disabled = false;
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}
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}
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}
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@@ -930,27 +903,6 @@ void Demo::onUserInput(UserInput* ui) {
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right = true;
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}
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if(ui->keyPressed(SDL_LEFT_MOUSE_KEY))
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{
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bool onGUI = false;
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for(size_t i = 0; i < instances_2D.size(); i++)
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{
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if(instances_2D.at(i)->className == "TextButton" || instances_2D.at(i)->className == "ImageButton")
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{
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BaseButtonInstance* button = (BaseButtonInstance*)instances_2D.at(i);
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if(button->mouseInButton(ui->mouseXY().x, ui->mouseXY().y, app->renderDevice))
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{
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onGUI = true;
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break;
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}
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}
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}
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if(!onGUI)
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{
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selectedInstance = NULL;
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}
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}
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if(ui->keyReleased(SDL_LEFT_MOUSE_KEY))
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{
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@@ -1110,7 +1062,25 @@ void Demo::exitApplication()
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app->endProgram = true;
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}
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void makeBeveledBox(Box box, RenderDevice* rd, Color4 color, CoordinateFrame cFrame)
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{
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Vector3 v0, v1, v2, v3;
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//glDiffuse();
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rd->setColor(color);
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rd->setObjectToWorldMatrix(CoordinateFrame());
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rd->beginPrimitive(RenderDevice::QUADS);
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for (int f = 0; f < 6; ++f) {
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box.getFaceCorners(f, v0, v1, v2, v3);
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glShadeModel(GL_SMOOTH);
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//rd->setNormal((v1 - v0).cross(v3 - v0).direction());
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rd->sendVertex(v0);
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rd->sendVertex(v1);
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rd->sendVertex(v2);
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rd->sendVertex(v3);
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}
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rd->setColor(Color3::white());
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rd->endPrimitive();
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}
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void Demo::onGraphics(RenderDevice* rd) {
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@@ -1151,6 +1121,7 @@ void Demo::onGraphics(RenderDevice* rd) {
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// Setup lighting
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app->renderDevice->enableLighting();
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app->renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
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app->renderDevice->setAmbientLightColor(Color3(1,1,1));
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Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
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@@ -1178,6 +1149,33 @@ void Demo::onGraphics(RenderDevice* rd) {
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Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
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Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
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CoordinateFrame c = CoordinateFrame(part->getCFrame().rotation,Vector3(part->getCFrame().translation.x/2, part->getCFrame().translation.y/2, part->getCFrame().translation.z/2));
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//Box wsb = c.toWorldSpace(box);
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//makeBeveledBox(c.toWorldSpace(box), app->renderDevice, part->color, part->getCFrame());
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//G3D::MeshBuilder builder = G3D::MeshBuilder();
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//for(int i = 0; i < 6; i++)
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//{
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// Vector3 v1, v2, v3, v4;
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// wsb.getFaceCorners(i, v1, v2, v3, v4);
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// builder.addQuad(v1, v2, v3, v4);
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//}
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//std::string str;
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//G3D::Array<int> arrayInd;
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//G3D::Array<Vector3> arrayVector;
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//builder.commit(str, arrayInd, arrayVector);
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//IFSModel::save(ExePath() + "/content/model.ifs", str, arrayInd, arrayVector, NULL);
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//IFSModelRef model = IFSModel::create(ExePath() + "/content/model.ifs");
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//app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
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//app->renderDevice->beginIndexedPrimitives();
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//{
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// app->renderDevice->setNormalArray(G3D::VAR(arrayVector, varStatic));
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//app->renderDevice->setVertexArray(G3D::VAR(arrayVector, varStatic));
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//app->renderDevice->sendIndices(RenderDevice::TRIANGLES, arrayInd);
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//}
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//app->renderDevice->endIndexedPrimitives();
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Draw::box(c.toWorldSpace(box), app->renderDevice, part->color, Color4::clear());
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if(selectedInstance == part)
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{
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@@ -1412,7 +1410,7 @@ int main(int argc, char** argv) {
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GAppSettings settings;
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settings.window.resizable = true;
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settings.window.fsaaSamples = 8;
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//settings.window.fsaaSamples = 8;
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settings.writeLicenseFile = false;
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settings.window.center = true;
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//Using the damned SDL window now
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