From f9a1eea0d25a7bd049e3950735e557c2c20208e5 Mon Sep 17 00:00:00 2001 From: andreja6 Date: Tue, 5 Nov 2019 22:32:28 -0800 Subject: [PATCH] Made legacy renderer faster --- PartInstance.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/PartInstance.cpp b/PartInstance.cpp index 024049d..6cf1b40 100644 --- a/PartInstance.cpp +++ b/PartInstance.cpp @@ -426,7 +426,7 @@ void PartInstance::render(RenderDevice* rd) glBegin(GL_QUADS);*/ for(int i = 0; i < 96; i+=16) { - double add = 0.8; + /*double add = 0.8; Enum::SurfaceType::Value face; if(i == 0)//Back face = back; @@ -461,16 +461,16 @@ void PartInstance::render(RenderDevice* rd) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBegin( GL_QUADS ); glNormal3fv((v1 - v0).cross(v3 - v0).direction()); - glTexCoord2d(0.0,0.0+add); + //glTexCoord2d(0.0,0.0+add); glVertex3fv(v0); - glTexCoord2d( 1.0,0.0+add); + //glTexCoord2d( 1.0,0.0+add); glVertex3fv(v1); - glTexCoord2d(1.0,0.2+add); + //glTexCoord2d(1.0,0.2+add); glVertex3f(_vertices[i+6], _vertices[i+7], _vertices[i+8]); - glTexCoord2d( 0.0,0.2+add); + //glTexCoord2d( 0.0,0.2+add); glVertex3fv(v3); glEnd(); - glDisable( GL_TEXTURE_2D ); + //glDisable( GL_TEXTURE_2D ); } glEndList(); /*glEnd();