Starting work on cylinder

This commit is contained in:
Vulpovile
2019-11-08 15:18:43 -08:00
parent 1688865462
commit f965c82b58
3 changed files with 99 additions and 48 deletions

View File

@@ -251,9 +251,9 @@ void PartInstance::addSmoothTriangle(Vector3 v1,Vector3 v2,Vector3 v3)
addVertex(v3,color);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(v3-v2,v1-v2).direction());
addSingularNormal(cross(v1-v3,v2-v3).direction());
addSingularNormal(v1.direction());
addSingularNormal(v2.direction());
addSingularNormal(v3.direction());
}
@@ -405,7 +405,8 @@ bool PartInstance::isUniqueVertex(Vector3 pos)
}
return true;
}
int rings = 15;
int sectors = 15;
void PartInstance::render(RenderDevice* rd) {
//if(nameShown)
//postRenderStack.push_back(this);
@@ -422,6 +423,43 @@ void PartInstance::render(RenderDevice* rd) {
{
case Enum::Shape::Ball:
{
/*float radius = renderSize.y / 2;
float const R = 1./(float)(rings-1);
float const S = 1./(float)(sectors-1);
int r, s;
double M_PI = pi();
double M_PI_2 = M_PI/2;
_vertices.resize(rings * sectors * 3);
_normals.resize(rings * sectors * 3);
std::vector<GLfloat>::iterator v = _vertices.begin();
std::vector<GLfloat>::iterator n = _normals.begin();
//std::vector<GLfloat>::iterator t = texcoords.begin();
for(r = 0; r < rings; r++) for(s = 0; s < sectors; s++) {
float const y = sin( -M_PI_2 + M_PI * r * R );
float const x = cos(2*M_PI * s * S) * sin( M_PI * r * R );
float const z = sin(2*M_PI * s * S) * sin( M_PI * r * R );
*v++ = x * radius;
*v++ = y * radius;
*v++ = z * radius;
*n++ = x;
*n++ = y;
*n++ = z;
}
_indices.resize(rings * sectors * 4);
std::vector<GLushort>::iterator i = _indices.begin();
for(r = 0; r < rings; r++) for(s = 0; s < sectors; s++) {
*i++ = r * sectors + s;
*i++ = r * sectors + (s+1);
*i++ = (r+1) * sectors + (s+1);
*i++ = (r+1) * sectors + s;
}
//*/
int obv = _bevelSize;
_bevelSize = this->size.y / 3.14159F;
// Front
@@ -537,7 +575,10 @@ void PartInstance::render(RenderDevice* rd) {
makeSmoothFace(84,174,144);
// Back Left Bottom Corner
makeSmoothFace(174,84,132);
_bevelSize = obv;
_bevelSize = obv;//*/
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
}
break;
case Enum::Shape::Block:
@@ -655,71 +696,76 @@ void PartInstance::render(RenderDevice* rd) {
makeFace(84,174,144);
// Back Left Bottom Corner
makeFace(174,84,132);
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
}
break;
case Enum::Shape::Cylinder:
{
int fsize = renderSize.y/(pi()/2);
//makeFace(0,0,48);
// Front
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,renderSize.z),
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z),
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
addTriangle(Vector3(-renderSize.x,renderSize.y-fsize,renderSize.z),
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z),
Vector3(renderSize.x,renderSize.y-fsize,renderSize.z)
);
// Top
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
addTriangle(Vector3(renderSize.x,renderSize.y,renderSize.z-fsize),
Vector3(renderSize.x,renderSize.y,-renderSize.z+fsize),
Vector3(-renderSize.x,renderSize.y,renderSize.z-fsize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
addTriangle(Vector3(-renderSize.x,renderSize.y,renderSize.z-fsize),
Vector3(renderSize.x,renderSize.y,-renderSize.z+fsize),
Vector3(-renderSize.x,renderSize.y,-renderSize.z+fsize)
);
// Back
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z),
Vector3(renderSize.x,-renderSize.y+fsize,-renderSize.z),
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z)
);
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z),
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z),
Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z)
);
// Bottom
addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
addTriangle(Vector3(renderSize.x,-renderSize.y,-renderSize.z-fsize),
Vector3(renderSize.x,-renderSize.y,renderSize.z-fsize),
Vector3(-renderSize.x,-renderSize.y,renderSize.z-fsize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
addTriangle(Vector3(-renderSize.x,-renderSize.y,renderSize.z-fsize),
Vector3(-renderSize.x,-renderSize.y,-renderSize.z-fsize),
Vector3(renderSize.x,-renderSize.y,-renderSize.z-fsize)
);
// Left
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
/*addTriangle(Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
Vector3(-renderSize.x,renderSize.y-fsize,renderSize.z-fsize)
);
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
addTriangle(Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z+fsize)
);
// Right
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
);
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,renderSize.z-fsize),
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z+fsize)
);
addTriangle(Vector3(renderSize.x,-renderSize.y+fsize,-renderSize.z+fsize),
Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z-fsize)
);//*/
// Bevel Top Front
/*// Bevel Top Front
makeFace(0,36,48);
makeFace(48,18,0);
// Bevel Left Front Corner
@@ -770,19 +816,19 @@ void PartInstance::render(RenderDevice* rd) {
makeFace(144,102,84);
makeFace(84,174,144);
// Back Left Bottom Corner
makeFace(174,84,132);
makeFace(174,84,132);*/
addPlus(Vector3(-renderSize.x-0.01,0,0));
addPlus2(Vector3(renderSize.x+0.01,0,0));
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
}
break;
}
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
changed=false;
glNewList(glList, GL_COMPILE);

View File

@@ -1,12 +1,15 @@
#pragma once
#include "PVInstance.h"
#include "Enum.h"
#define _USE_MATH_DEFINES
#include <cmath>
#define NEW_BOX_RENDER
class PartInstance : public PVInstance
{
public:
PartInstance(void);
PartInstance(const PartInstance &oinst);
Instance* clone() const { return new PartInstance(*this); }

View File

@@ -7,6 +7,8 @@
#define _WIN32_WINNT 0x0400
#define _WIN32_WINDOWS 0x0400
#define WINVER 0x0400
#include <G3DAll.h>
#include <initguid.h>