Rotation and Selection
This commit is contained in:
25
main.cpp
25
main.cpp
@@ -285,6 +285,27 @@ void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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}
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class RotateButtonListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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if(selectedInstance != NULL)
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{
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if(selectedInstance->className == "Part")
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{
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PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
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if(button->name == "Tilt")
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(toRadians(90),0,0));
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else if(button->name == "Rotate")
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
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}
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}
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}
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void deleteInstance()
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{
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@@ -566,6 +587,8 @@ void initGUI()
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instance->size = Vector2(30,30);
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instance->position = Vector2(10, 175);
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instance->parent = dataModel;
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instance->name = "Rotate";
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instance->setButtonListener(new RotateButtonListener());
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/SelectionTilt.png")),
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@@ -575,6 +598,8 @@ void initGUI()
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instance->size = Vector2(30,30);
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instance->position = Vector2(40, 175);
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instance->parent = dataModel;
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instance->name = "Tilt";
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instance->setButtonListener(new RotateButtonListener());
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instance = makeImageButton(
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