completely fixed cylinder scaling

uwu
This commit is contained in:
DirtPiper
2019-11-11 16:15:38 -05:00
parent d781627fff
commit ef2a3bc146

View File

@@ -265,7 +265,7 @@ void PartInstance::addSmoothTriangle(Vector3 v1, Vector3 v2, Vector3 v3)
void PartInstance::addPlus(Vector3 v1)
{
float renderY = max(size.z, max(size.x, size.y))/2 * 0.85;
float renderY = max(size.z, max(size.x, size.y))/2 * 0.775;
Vector3 vx1 = v1 + Vector3(0, -renderY, -0.1f);
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
Vector3 vx3 = v1 + Vector3(0, renderY, 0.1f);
@@ -319,7 +319,7 @@ void PartInstance::addPlus(Vector3 v1)
void PartInstance::addPlus2(Vector3 v1)
{
float renderY = max(size.z, max(size.x, size.y))/2 * 0.85;
float renderY = max(size.z, max(size.x, size.y))/2 * 0.775;
Vector3 vx3 = v1 + Vector3(0, -renderY, -0.1f);
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
Vector3 vx1 = v1 + Vector3(0, renderY, 0.1f);