hm
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4
Demo.h
4
Demo.h
@@ -35,6 +35,7 @@ class Demo { // : public GApp {
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RenderDevice* renderDevice;
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UserInput* userInput;
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PropertyWindow* _propWindow;
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void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
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private:
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void initGUI();
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HWND _hWndMain;
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@@ -47,7 +48,8 @@ class Demo { // : public GApp {
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HWND _hwndToolbox;
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HWND _buttonTest;
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HWND _hwndRenderer;
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G3D::TextureRef shadowMap;
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double lightProjX, lightProjY, lightProjNear, lightProjFar;
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protected:
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Stopwatch m_graphicsWatch;
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Stopwatch m_logicWatch;
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