Changed how buttons render

This commit is contained in:
andreja6
2018-05-02 16:47:14 -07:00
parent 4b580ef5ad
commit e04f53c071
8 changed files with 69 additions and 18 deletions

View File

@@ -1,4 +1,5 @@
#include "BaseButtonInstance.h"
#include "Globals.h"
bool floatBottom = false;
bool floatRight = false;
@@ -12,6 +13,14 @@ BaseButtonInstance::BaseButtonInstance(void)
listener = NULL;
}
void BaseButtonInstance::render(RenderDevice* rd)
{
DataModelInstance* dataModel = Globals::dataModel;
Vector2 pos = Vector2(dataModel->mousex,dataModel->mousey);
drawObj(rd, pos, dataModel->mouseButton1Down);
Instance::render(rd);
}
BaseButtonInstance::~BaseButtonInstance(void)
{
delete listener;

View File

@@ -8,6 +8,7 @@ class BaseButtonInstance : public Instance
public:
BaseButtonInstance(void);
virtual ~BaseButtonInstance(void);
virtual void render(RenderDevice* rd);
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
virtual bool mouseInButton(float, float, RenderDevice* rd);
virtual void onMouseClick();

View File

@@ -3,6 +3,10 @@
WorkspaceInstance* workspace;
Instance* guiRoot;
float mousex;
float mousey;
bool mouseButton1Down;
DataModelInstance::DataModelInstance(void)
{
@@ -10,6 +14,9 @@ DataModelInstance::DataModelInstance(void)
guiRoot = new Instance();
children.push_back(workspace);
className = "dataModel";
mousex = 0;
mousey = 0;
mouseButton1Down = false;
}
DataModelInstance::~DataModelInstance(void)

View File

@@ -10,4 +10,7 @@ public:
~DataModelInstance(void);
WorkspaceInstance* getWorkspace();
Instance* getGuiRoot();
float mousex;
float mousey;
bool mouseButton1Down;
};

View File

@@ -242,6 +242,10 @@
RelativePath=".\Dialogs.rc"
>
</File>
<File
RelativePath=".\Globals.cpp"
>
</File>
<File
RelativePath="main.cpp"
>
@@ -307,6 +311,10 @@
RelativePath=".\ButtonListener.h"
>
</File>
<File
RelativePath=".\Globals.h"
>
</File>
<File
RelativePath=".\resource.h"
>

12
Globals.cpp Normal file
View File

@@ -0,0 +1,12 @@
#include "Globals.h"
DataModelInstance* Globals::dataModel = NULL;
Globals::Globals(void)
{
}
Globals::~Globals(void)
{
}

10
Globals.h Normal file
View File

@@ -0,0 +1,10 @@
#pragma once
#include "DataModelInstance.h"
class Globals
{
public:
Globals(void);
~Globals(void);
static DataModelInstance* dataModel;
};

View File

@@ -19,6 +19,7 @@
#include "ImageButtonInstance.h"
#include "DataModelInstance.h"
#include "AudioPlayer.h"
#include "Globals.h"
#include <limits.h>
#if G3D_VER < 61000
@@ -45,11 +46,11 @@ static G3D::TextureRef go = NULL;
static G3D::TextureRef go_ovr = NULL;
static G3D::TextureRef go_dn = NULL;
VARAreaRef varStatic = NULL;
static float mousex = 0;
static float mousey = 0;
//static float dataModel->mousex = 0;
//static float dataModel->mousey = 0;
static int cursorid = 0;
static G3D::TextureRef cursor = NULL;
static bool mouseButton1Down = false;
//static bool dataModel->mouseButton1Down = false;
static bool running = true;
static bool mouseMovedBeginMotion = false;
static bool showMouse = true;
@@ -71,10 +72,7 @@ Vector3 cameraPos = Vector3(0,2,10);
Vector2 oldMouse = Vector2(0,0);
float moveRate = 0.5;
Instance* selectedInstance = NULL;
/**
This simple demo applet uses the debug mode as the regular
rendering mode so you can fly around the scene.
*/
@@ -704,6 +702,8 @@ void Demo::onInit() {
dataModel->setParent(NULL);
dataModel->name = "undefined";
Globals::dataModel = dataModel;
initGUI();
@@ -1085,9 +1085,9 @@ void Demo::onUserInput(UserInput* ui) {
message = "FPS has been locked at " + Convert(FPSVal[index]);
//setDesiredFrameRate(FPSVal[index]);
}
mousex = ui->getMouseX();
mousey = ui->getMouseY();
mouseButton1Down = ui->keyDown(SDL_LEFT_MOUSE_KEY);
dataModel->mousex = ui->getMouseX();
dataModel->mousey = ui->getMouseY();
dataModel->mouseButton1Down = ui->keyDown(SDL_LEFT_MOUSE_KEY);
if(ui->keyDown(SDLK_UP))
{
forwards = true;
@@ -1125,7 +1125,7 @@ void Demo::onUserInput(UserInput* ui) {
if(!onGUI)
{
selectedInstance = NULL;
testRay = app->debugCamera.worldRay(mousex, mousey, app->renderDevice->getViewport());
testRay = app->debugCamera.worldRay(dataModel->mousex, dataModel->mousey, app->renderDevice->getViewport());
float nearest=std::numeric_limits<float>::infinity();
Vector3 camPos = app->debugCamera.getCoordinateFrame().translation;
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
@@ -1143,7 +1143,7 @@ void Demo::onUserInput(UserInput* ui) {
selectedInstance = test;
//message = "Dragging = true.";
//messageTime = System::time();
dragging = true;
//dragging = true;
}
}
}
@@ -1179,7 +1179,7 @@ void Demo::onUserInput(UserInput* ui) {
if (ui->keyDown(SDL_LEFT_MOUSE_KEY)) {
if (dragging) {
PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
Ray dragRay = app->debugCamera.worldRay(mousex, mousey, app->renderDevice->getViewport());
Ray dragRay = app->debugCamera.worldRay(dataModel->mousex, dataModel->mousey, app->renderDevice->getViewport());
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances.size(); i++)
{
@@ -1246,9 +1246,9 @@ bool mouseInArea(float point1x, float point1y, float point2x, float point2y)
{
if(mousex >= point1x && mousey >= point1y)
if(dataModel->mousex >= point1x && dataModel->mousey >= point1y)
{
if(mousex < point2x && mousey < point2y)
if(dataModel->mousex < point2x && dataModel->mousey < point2y)
{
return true;
}
@@ -1259,16 +1259,17 @@ bool mouseInArea(float point1x, float point1y, float point2x, float point2y)
void drawButtons(RenderDevice* rd)
{
std::vector<Instance*> instances_2D = dataModel->getGuiRoot()->getChildren();
dataModel->getGuiRoot()->render(rd);
/*std::vector<Instance*> instances_2D = dataModel->getGuiRoot()->getChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
Instance* instance = instances_2D.at(i);
if(instance->getClassName() == "TextButton" || instance->getClassName() == "ImageButton")
{
BaseButtonInstance* tbi = (BaseButtonInstance*)instance;
tbi->drawObj(rd, Vector2(mousex, mousey), mouseButton1Down);
}
tbi->drawObj(rd, Vector2(dataModel->mousex, dataModel->mousey), dataModel->mouseButton1Down);
}
}*/
}
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)