Made anchoring togglable in play mode
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@@ -198,7 +198,7 @@ void Application::onInit() {
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test->setPosition(Vector3(0,0,0));
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test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0)));
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test->setSurface(TOP, Enum::SurfaceType::Bumps);
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test->anchored = true;
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test->setAnchored(true);
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test = makePart();
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test->setParent(_dataModel->getWorkspace());
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