Fixed a camera zooming bug.
This commit is contained in:
4
main.cpp
4
main.cpp
@@ -171,9 +171,9 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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if(button->name == "CenterCam")
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usableApp->cameraController.centerCamera(selectedInstance);
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else if(button->name == "ZoomIn")
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cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.lookVector()*2;
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usableApp->cameraController.Zoom(1);
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else if(button->name == "ZoomOut")
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cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) - frame.lookVector()*2;
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usableApp->cameraController.Zoom(-1);
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else if(button->name == "PanRight")
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usableApp->cameraController.panRight();
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else if(button->name == "PanLeft")
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