Fixed a camera zooming bug.

This commit is contained in:
MusicalProgrammer
2018-06-02 16:29:34 -04:00
parent b1a7aac481
commit db9e030b53
3 changed files with 36 additions and 11 deletions

View File

@@ -171,9 +171,9 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
if(button->name == "CenterCam")
usableApp->cameraController.centerCamera(selectedInstance);
else if(button->name == "ZoomIn")
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.lookVector()*2;
usableApp->cameraController.Zoom(1);
else if(button->name == "ZoomOut")
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) - frame.lookVector()*2;
usableApp->cameraController.Zoom(-1);
else if(button->name == "PanRight")
usableApp->cameraController.panRight();
else if(button->name == "PanLeft")