Big camera improvements.
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4
main.cpp
4
main.cpp
@@ -180,6 +180,8 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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usableApp->cameraController.panLeft();
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else if(button->name == "TiltUp")
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usableApp->cameraController.tiltUp();
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else if(button->name == "TiltDown")
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usableApp->cameraController.tiltDown();
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}
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class GUDButtonListener : public ButtonListener {
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@@ -612,7 +614,7 @@ void Demo::initGUI()
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void Demo::onInit() {
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// Called before Demo::run() beings
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cameraController.getCamera()->setCoordinateFrame(cameraPos);
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cameraController.setFrame(cameraPos);
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dataModel = new DataModelInstance();
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dataModel->setParent(NULL);
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dataModel->name = "undefined";
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