Add callbacks, make library locations part of project now
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@@ -4,6 +4,7 @@ using namespace B3D;
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BaseButtonInstance::BaseButtonInstance(void) : Instance()
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{
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actionCode = 0;
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callback = NULL;
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}
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void BaseButtonInstance::render(RenderDevice* rd)
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@@ -29,12 +30,20 @@ bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice*
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void BaseButtonInstance::onMouseClick()
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{
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if(callback != NULL)
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{
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callback(this->getParentDataModel(), this, NULL, NULL);
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}
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// if(listener != NULL)
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// {
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// listener->onButton1MouseClick(this);
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// }
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}
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void BaseButtonInstance::setCallback(void (*callback)(DataModelInstance * theDatamodel, BaseButtonInstance * theCaller, WPARAM wParam, LPARAM lParam))
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{
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this->callback = callback;
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}
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bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
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{
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