Fixed cylinder scaling

This commit is contained in:
andreja6
2019-11-11 11:53:35 -08:00
parent 02bb8b20fa
commit d781627fff

View File

@@ -265,7 +265,7 @@ void PartInstance::addSmoothTriangle(Vector3 v1, Vector3 v2, Vector3 v3)
void PartInstance::addPlus(Vector3 v1) void PartInstance::addPlus(Vector3 v1)
{ {
float renderY = size.y/2 * 0.95f - 0.25; float renderY = max(size.z, max(size.x, size.y))/2 * 0.85;
Vector3 vx1 = v1 + Vector3(0, -renderY, -0.1f); Vector3 vx1 = v1 + Vector3(0, -renderY, -0.1f);
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f); Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
Vector3 vx3 = v1 + Vector3(0, renderY, 0.1f); Vector3 vx3 = v1 + Vector3(0, renderY, 0.1f);
@@ -319,7 +319,7 @@ void PartInstance::addPlus(Vector3 v1)
void PartInstance::addPlus2(Vector3 v1) void PartInstance::addPlus2(Vector3 v1)
{ {
float renderY = max(size.z, max(size.x, size.y))/2 * 0.95f - 0.25; float renderY = max(size.z, max(size.x, size.y))/2 * 0.85;
Vector3 vx3 = v1 + Vector3(0, -renderY, -0.1f); Vector3 vx3 = v1 + Vector3(0, -renderY, -0.1f);
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f); Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
Vector3 vx1 = v1 + Vector3(0, renderY, 0.1f); Vector3 vx1 = v1 + Vector3(0, renderY, 0.1f);