Very basic implementation of OnTouch
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@@ -123,7 +123,7 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
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(LPARAM)scoreTxt,
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PIT_EDIT));
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properties.push_back(createPGI("Gameplay",
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properties.push_back(createPGI("Gameplay",
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"TimerUpAction",
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"Some temporary string here",
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(LPARAM)strActionType(TimerUpAction),
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@@ -131,7 +131,7 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
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TEXT("Nothing\0Pause\0Lose\0Draw\0Win\0")
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));
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properties.push_back(createPGI("Gameplay",
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properties.push_back(createPGI("Gameplay",
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"TimerAffectsScore",
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"Some temporary string here",
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(LPARAM)strAffectType(TimerAffectsScore),
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