Very basic implementation of OnTouch

This commit is contained in:
Modnark
2022-10-11 10:03:04 -04:00
parent adade066cc
commit d2f3e718a7
6 changed files with 149 additions and 14 deletions

View File

@@ -123,7 +123,7 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
(LPARAM)scoreTxt,
PIT_EDIT));
properties.push_back(createPGI("Gameplay",
properties.push_back(createPGI("Gameplay",
"TimerUpAction",
"Some temporary string here",
(LPARAM)strActionType(TimerUpAction),
@@ -131,7 +131,7 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
TEXT("Nothing\0Pause\0Lose\0Draw\0Win\0")
));
properties.push_back(createPGI("Gameplay",
properties.push_back(createPGI("Gameplay",
"TimerAffectsScore",
"Some temporary string here",
(LPARAM)strAffectType(TimerAffectsScore),