@@ -1,5 +1,4 @@
|
||||
#include "PhysicalInstance.h"
|
||||
|
||||
bool canCollide = true;
|
||||
bool anchored = false;
|
||||
Vector3 size;
|
||||
@@ -8,6 +7,8 @@ Vector3 velocity;
|
||||
Vector3 rotVelocity;
|
||||
CoordinateFrame cFrame;
|
||||
Color3 color;
|
||||
bool changed = true;
|
||||
Box itemBox = Box();
|
||||
|
||||
PhysicalInstance::PhysicalInstance(void)
|
||||
{
|
||||
@@ -31,6 +32,7 @@ void PhysicalInstance::setPosition(Vector3 pos)
|
||||
{
|
||||
position = pos;
|
||||
cFrame = CoordinateFrame(pos);
|
||||
changed = true;
|
||||
}
|
||||
CoordinateFrame PhysicalInstance::getCFrame()
|
||||
{
|
||||
@@ -40,8 +42,24 @@ void PhysicalInstance::setCFrame(CoordinateFrame coordinateFrame)
|
||||
{
|
||||
cFrame = coordinateFrame;
|
||||
position = coordinateFrame.translation;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
CoordinateFrame PhysicalInstance::getCFrameRenderBased()
|
||||
{
|
||||
return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x/2, getCFrame().translation.y/2, getCFrame().translation.z/2));
|
||||
}
|
||||
|
||||
Box PhysicalInstance::getBox()
|
||||
{
|
||||
if(changed)
|
||||
{
|
||||
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
|
||||
CoordinateFrame c = getCFrameRenderBased();
|
||||
itemBox = c.toWorldSpace(box);
|
||||
}
|
||||
return itemBox;
|
||||
}
|
||||
|
||||
PhysicalInstance::~PhysicalInstance(void)
|
||||
{
|
||||
|
||||
@@ -16,6 +16,8 @@ public:
|
||||
void setPosition(Vector3);
|
||||
CoordinateFrame getCFrame();
|
||||
void setCFrame(CoordinateFrame);
|
||||
Box getBox();
|
||||
CoordinateFrame getCFrameRenderBased();
|
||||
private:
|
||||
Vector3 position;
|
||||
};
|
||||
|
||||
BIN
content/sounds/electronicpingshort.wav
Normal file
BIN
content/sounds/electronicpingshort.wav
Normal file
Binary file not shown.
193
main.cpp
193
main.cpp
@@ -31,13 +31,16 @@ static std::vector<Instance*> instances_2D;
|
||||
static Instance* dataModel;
|
||||
GFontRef fntdominant = NULL;
|
||||
GFontRef fntlighttrek = NULL;
|
||||
Ray testRay;
|
||||
static bool democ = true;
|
||||
static std::string message = "";
|
||||
static G3D::RealTime messageTime = 0;
|
||||
static std::string tempPath = "";
|
||||
static G3D::RealTime inputTime = 0;
|
||||
static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
|
||||
static int index = 2;
|
||||
static std::string cameraSound = "";
|
||||
static std::string dingSound = "";
|
||||
static float TIMERVAL = 60.0F;
|
||||
static int SCOREVAL = 0;
|
||||
static G3D::TextureRef go = NULL;
|
||||
@@ -264,16 +267,27 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
|
||||
tiltUp = true;
|
||||
}
|
||||
|
||||
|
||||
class DeleteListener : public ButtonListener {
|
||||
class GUDButtonListener : public ButtonListener {
|
||||
public:
|
||||
void onButton1MouseClick(BaseButtonInstance*);
|
||||
};
|
||||
|
||||
void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
|
||||
void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
|
||||
{
|
||||
if(selectedInstance != NULL)
|
||||
{
|
||||
AudioPlayer::PlaySound(dingSound);
|
||||
if(button->name == "Duplicate")
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void deleteInstance()
|
||||
{
|
||||
|
||||
|
||||
if(selectedInstance != NULL)
|
||||
{
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
@@ -285,19 +299,31 @@ void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
|
||||
delete deleting;
|
||||
selectedInstance = NULL;
|
||||
AudioPlayer::PlaySound(GetFileInPath("/content/sounds/pageturn.wav"));
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class DeleteListener : public ButtonListener {
|
||||
public:
|
||||
void onButton1MouseClick(BaseButtonInstance*);
|
||||
};
|
||||
|
||||
void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
|
||||
{
|
||||
deleteInstance();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
class ModeSelectionListener : public ButtonListener {
|
||||
public:
|
||||
void onButton1MouseClick(BaseButtonInstance*);
|
||||
};
|
||||
|
||||
|
||||
void ModeSelectionListener::onButton1MouseClick(BaseButtonInstance* button)
|
||||
{
|
||||
CoordinateFrame frame = usableApp->debugCamera.getCoordinateFrame();
|
||||
@@ -449,6 +475,51 @@ void initGUI()
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
button->setAllColorsSame();
|
||||
|
||||
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(0,215);
|
||||
button->boxEnd = Vector2(80,235);
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textSize = 12;
|
||||
button->title = "Group";
|
||||
button->setAllColorsSame();
|
||||
button->font = fntlighttrek;
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
button->parent = dataModel;
|
||||
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(0,240);
|
||||
button->boxEnd = Vector2(80,260);
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textSize = 12;
|
||||
button->title = "UnGroup";
|
||||
button->setAllColorsSame();
|
||||
button->font = fntlighttrek;
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
button->parent = dataModel;
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(0,265);
|
||||
button->boxEnd = Vector2(80,285);
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textSize = 12;
|
||||
button->title = "Duplicate";
|
||||
button->setAllColorsSame();
|
||||
button->font = fntlighttrek;
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
button->parent = dataModel;
|
||||
button->name = "Duplicate";
|
||||
button->setButtonListener(new GUDButtonListener());
|
||||
|
||||
|
||||
ImageButtonInstance* instance = makeImageButton(go, go_ovr, go_dn);
|
||||
instance->name = "go";
|
||||
instance->size = Vector2(65,65);
|
||||
@@ -676,6 +747,7 @@ void Demo::onInit() {
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(2,5,0));
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -688,7 +760,7 @@ void Demo::onInit() {
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->size = Vector3(-4,-1,-2);
|
||||
test->setPosition(Vector3(-2,7,0));
|
||||
|
||||
|
||||
@@ -750,6 +822,11 @@ void Demo::onNetwork() {
|
||||
}
|
||||
|
||||
|
||||
double getVectorDistance(Vector3 vector1, Vector3 vector2)
|
||||
{
|
||||
return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
|
||||
}
|
||||
|
||||
void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
if(dataModel->name != title)
|
||||
{
|
||||
@@ -796,12 +873,34 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
panRight = false;
|
||||
CoordinateFrame frame = CoordinateFrame(app->debugCamera.getCoordinateFrame().rotation, app->debugCamera.getCoordinateFrame().translation);
|
||||
Vector3 camerapoint = frame.translation;
|
||||
Vector3 angles;
|
||||
float radian = 0;
|
||||
frame.rotation.toAxisAngle(angles, radian);
|
||||
message = Convert(angles.x) + ", " + Convert(angles.y) + ", " + Convert(angles.z) + ", " + Convert(radian);
|
||||
Vector3 focalPoint = camerapoint + frame.lookVector() * 25;
|
||||
|
||||
float angle, x, z;
|
||||
frame.rotation.toEulerAnglesXYZ(x, angle, z);
|
||||
angle = toDegrees(angle);
|
||||
|
||||
if(camerapoint.z < focalPoint.z)
|
||||
{
|
||||
float angleadd = abs(angle - 90);
|
||||
angle = angleadd + 5 + 90;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle = angle + 5;
|
||||
}
|
||||
|
||||
|
||||
message = Convert(angle);
|
||||
messageTime = System::time();
|
||||
|
||||
float distc = abs(((float)(getVectorDistance(Vector3(focalPoint.x, camerapoint.y, focalPoint.z), camerapoint))));
|
||||
|
||||
camerapoint = Vector3(sin(toRadians(angle))*distc,camerapoint.y,cos(toRadians(angle))*distc);
|
||||
CoordinateFrame newFrame = CoordinateFrame(camerapoint);
|
||||
newFrame.lookAt(focalPoint);
|
||||
cameraPos = camerapoint;
|
||||
app->debugController.setCoordinateFrame(newFrame);
|
||||
|
||||
}
|
||||
if(tiltUp)
|
||||
{
|
||||
@@ -820,6 +919,7 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
cameraPos = camerapoint;
|
||||
app->debugController.setCoordinateFrame(newFrame);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -841,6 +941,7 @@ double getOSVersion() {
|
||||
return ::atof(version.c_str());
|
||||
}
|
||||
|
||||
//User Input
|
||||
void Demo::onUserInput(UserInput* ui) {
|
||||
|
||||
if (ui->keyPressed(SDLK_ESCAPE)) {
|
||||
@@ -890,6 +991,11 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
cameraPos = cameraPos - frame.lookVector()*2;
|
||||
}
|
||||
|
||||
if(ui->keyPressed(SDLK_DELETE))
|
||||
{
|
||||
deleteInstance();
|
||||
}
|
||||
|
||||
if(ui->keyDown(SDLK_LCTRL))
|
||||
{
|
||||
if(ui->keyPressed('d'))
|
||||
@@ -960,6 +1066,7 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
if(!onGUI)
|
||||
{
|
||||
selectedInstance = NULL;
|
||||
testRay = app->debugCamera.worldRay(mousex, mousey, app->renderDevice->getViewport());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1144,7 +1251,13 @@ void makeBeveledBox(Box box, RenderDevice* rd, Color4 color, CoordinateFrame cFr
|
||||
|
||||
|
||||
void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
float angle, x, z;
|
||||
app->debugCamera.getCoordinateFrame().rotation.toEulerAnglesXYZ(x, angle, z);
|
||||
message = Convert(toDegrees(angle)) + " X: " + Convert(app->debugCamera.getCoordinateFrame().translation.x) + " Z: " + Convert(app->debugCamera.getCoordinateFrame().translation.z);
|
||||
messageTime = System::time();
|
||||
|
||||
CoordinateFrame frame = CoordinateFrame(app->debugCamera.getCoordinateFrame().rotation, app->debugCamera.getCoordinateFrame().translation);
|
||||
Vector2 mousepos = Vector2(0,0);
|
||||
G3D::uint8 num = 0;
|
||||
rd->window()->getRelativeMouseState(mousepos, num);
|
||||
@@ -1201,52 +1314,22 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
Instance* instance = instances.at(i);
|
||||
if(instance->className == "Part" && instance->parent != NULL)
|
||||
{
|
||||
|
||||
PhysicalInstance* part = (PhysicalInstance*)instance;
|
||||
Vector3 size = part->size;
|
||||
Vector3 pos = part->getCFrame().translation;
|
||||
rd->setObjectToWorldMatrix(CoordinateFrame());
|
||||
Vector3 pos2 = Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2);
|
||||
Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
|
||||
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
|
||||
CoordinateFrame c = CoordinateFrame(part->getCFrame().rotation,Vector3(part->getCFrame().translation.x/2, part->getCFrame().translation.y/2, part->getCFrame().translation.z/2));
|
||||
//Box wsb = c.toWorldSpace(box);
|
||||
//makeBeveledBox(c.toWorldSpace(box), app->renderDevice, part->color, part->getCFrame());
|
||||
//G3D::MeshBuilder builder = G3D::MeshBuilder();
|
||||
//for(int i = 0; i < 6; i++)
|
||||
//{
|
||||
// Vector3 v1, v2, v3, v4;
|
||||
// wsb.getFaceCorners(i, v1, v2, v3, v4);
|
||||
// builder.addQuad(v1, v2, v3, v4);
|
||||
//}
|
||||
//std::string str;
|
||||
//G3D::Array<int> arrayInd;
|
||||
//G3D::Array<Vector3> arrayVector;
|
||||
//builder.commit(str, arrayInd, arrayVector);
|
||||
|
||||
|
||||
//IFSModel::save(ExePath() + "/content/model.ifs", str, arrayInd, arrayVector, NULL);
|
||||
//IFSModelRef model = IFSModel::create(ExePath() + "/content/model.ifs");
|
||||
//app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
|
||||
//app->renderDevice->beginIndexedPrimitives();
|
||||
//{
|
||||
// app->renderDevice->setNormalArray(G3D::VAR(arrayVector, varStatic));
|
||||
//app->renderDevice->setVertexArray(G3D::VAR(arrayVector, varStatic));
|
||||
//app->renderDevice->sendIndices(RenderDevice::TRIANGLES, arrayInd);
|
||||
//}
|
||||
//app->renderDevice->endIndexedPrimitives();
|
||||
|
||||
Draw::box(c.toWorldSpace(box), app->renderDevice, part->color, Color4::clear());
|
||||
Draw::box(part->getBox(), app->renderDevice, part->color, Color4::clear());
|
||||
if(selectedInstance == part)
|
||||
{
|
||||
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), c);
|
||||
Vector3 size = part->size;
|
||||
Vector3 pos = part->getCFrame().translation;
|
||||
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), part->getCFrameRenderBased());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Box box;
|
||||
|
||||
//Draw::ray(testRay, rd, Color3::orange(), 1);
|
||||
|
||||
Vector3 gamepoint = Vector3(0, 5, 0);
|
||||
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
@@ -1307,9 +1390,6 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
//Tools menu
|
||||
Draw::box(G3D::Box(Vector3(5, 185+offset,0),Vector3(75, 185+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
|
||||
fntlighttrek->draw2D(rd,"Group", Vector2(10,190+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"UnGroup", Vector2(10,215+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Duplicate", Vector2(10,240+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"MENU", Vector2(10,307+offset), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
//G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
||||
//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());
|
||||
@@ -1375,6 +1455,7 @@ void App::main() {
|
||||
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
|
||||
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
|
||||
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
|
||||
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
cursorid = cursor->openGLID();
|
||||
applet->run();
|
||||
@@ -1469,11 +1550,17 @@ int main(int argc, char** argv) {
|
||||
//_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
||||
//_CrtSetBreakAlloc(1279);
|
||||
try{
|
||||
tempPath = ((std::string)getenv("temp")) + "/Dynamica";
|
||||
CreateDirectory(tempPath.c_str(), NULL);
|
||||
|
||||
message = tempPath;
|
||||
messageTime = System::time();
|
||||
AudioPlayer::init();
|
||||
GAppSettings settings;
|
||||
settings.window.resizable = true;
|
||||
//settings.window.fsaaSamples = 8;
|
||||
settings.writeLicenseFile = false;
|
||||
settings.logFilename = tempPath + "/g3dlog.txt";
|
||||
settings.window.center = true;
|
||||
//Using the damned SDL window now
|
||||
G3D::SDLWindow* wnd = new SDLWindow(settings.window);
|
||||
|
||||
Reference in New Issue
Block a user