New render code
This commit is contained in:
@@ -288,6 +288,10 @@
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RelativePath=".\src\source\PropertyWindow.cpp"
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>
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</File>
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<File
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RelativePath=".\Renderer.cpp"
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>
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</File>
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<File
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RelativePath=".\src\source\StringFunctions.cpp"
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>
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@@ -619,6 +623,10 @@
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<Filter
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Name="Properties"
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>
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<File
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RelativePath=".\src\source\Properties\BoolProperty.cpp"
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>
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</File>
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<File
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RelativePath=".\src\source\Properties\Property.cpp"
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>
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@@ -641,10 +649,6 @@
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RelativePath=".\src\include\ax.h"
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>
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</File>
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<File
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RelativePath=".\src\include\Properties\BoolProperty.h"
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>
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</File>
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<File
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RelativePath=".\src\include\BrowserCallHandler.h"
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>
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@@ -689,6 +693,10 @@
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RelativePath=".\src\include\PropertyWindow.h"
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>
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</File>
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<File
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RelativePath=".\Renderer.h"
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>
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</File>
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<File
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RelativePath=".\src\include\resource.h"
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>
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@@ -836,6 +844,10 @@
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<Filter
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Name="Properties"
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>
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<File
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RelativePath=".\src\include\Properties\BoolProperty.h"
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>
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</File>
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<File
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RelativePath=".\src\include\Properties\Property.h"
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>
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211
Renderer.cpp
Normal file
211
Renderer.cpp
Normal file
@@ -0,0 +1,211 @@
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#include "Renderer.h"
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#include <G3DAll.h>
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float _bevelSize = 0.07F;
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std::vector<Vector3> _debugUniqueVertices;
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std::vector<GLfloat> _vertices;
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std::vector<GLfloat> _normals;
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std::vector<GLushort> _indices;
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Color3 color;
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void addVertex(const Vector3& vertexPos,const Color3& color)
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{
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_vertices.push_back(vertexPos.x);
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_vertices.push_back(vertexPos.y);
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_vertices.push_back(vertexPos.z);
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_vertices.push_back(color.r);
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_vertices.push_back(color.g);
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_vertices.push_back(color.b);
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}
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void addNormals(const Vector3& normal)
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{
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for (unsigned int i=0;i<3;i+=1) {
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_normals.push_back(normal.x);
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_normals.push_back(normal.y);
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_normals.push_back(normal.z);
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}
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}
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void addSingularNormal(const Vector3& normal)
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{
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_normals.push_back(normal.x);
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_normals.push_back(normal.y);
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_normals.push_back(normal.z);
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}
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void addTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3)
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{
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addVertex(v1,color);
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addVertex(v2,color);
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addVertex(v3,color);
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//addNormals(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(v3-v2,v1-v2).direction());
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addSingularNormal(cross(v1-v3,v2-v3).direction());
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}
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void addQuad(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Vector3& v4)
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{
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addTriangle(v1, v2, v3);
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addTriangle(v1, v3, v4);
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}
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void makeFace(int vertex1,int vertex2, int vertex3)
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{
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addTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
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Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
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Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
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}
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void renderBlock(const Vector3& renderSize)
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{
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_vertices.clear();
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_indices.clear();
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_normals.clear();
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
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);
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// Top
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
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);
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// Back
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
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);
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
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);
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// Bottom
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addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
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);
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// Left
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addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
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);
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// Right
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addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
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Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
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);
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addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
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Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
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);
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// Bevel Top Front
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makeFace(0,36,48);
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makeFace(48,18,0);
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// Bevel Left Front Corner
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makeFace(18,156,162);
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makeFace(24,18,162);
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// Bevel Left Front Top Corner
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makeFace(48,156,18);
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// Bevel Left Front Bottom Corner
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makeFace(120,6,150);
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// Bevel Left Top
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makeFace(48,66,156);
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makeFace(144,156,66);
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// Bevel Bottom
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makeFace(6,120,114);
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makeFace(114,12,6);
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// Left Bottom
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makeFace(120,150,174);
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makeFace(174,132,120);
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// Right Front Top Corner
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makeFace(36,0,180);
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// Right Front Corner
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makeFace(180,0,12);
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makeFace(186,180,12);
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// Right Front Bottom Corner
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makeFace(186,12,114);
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// Right Bottom
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makeFace(186,114,108);
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makeFace(108,198,186);
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// Right Top Corner
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makeFace(180,192,36);
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makeFace(192,42,36);
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// Right Back Top Corner
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makeFace(72,42,192);
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// Right Back Bottom Corner
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makeFace(78,198,108);
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// Right Back Corner
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makeFace(72,192,198);
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makeFace(198,78,72);
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// Back Bottom Corner
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makeFace(78,108,132);
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makeFace(132,84,78);
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// Back Top
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makeFace(42,72,102);
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makeFace(102,66,42);
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// Back Left Top Corner
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makeFace(144,66,102);
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// Back Left Corner
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makeFace(144,102,84);
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makeFace(84,174,144);
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// Back Left Bottom Corner
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makeFace(174,84,132);
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for (unsigned short i=0;i<_vertices.size()/6;i++) {
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_indices.push_back(i);
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}
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glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
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glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
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glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
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glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
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}
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void renderShape(const Enum::Shape::Value& shape, const Vector3& size, const Color3& ncolor)
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{
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color = ncolor;
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switch(shape)
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{
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case Enum::Shape::Block:
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renderBlock(size);
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break;
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case Enum::Shape::Ball:
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glColor(ncolor);
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glScalef(size.x, size.y, size.z);
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gluSphere(gluNewQuadric(), 1, 20, 20);
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break;
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default:
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glColor(ncolor);
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glScalef(size.x, size.y, size.z);
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glPushMatrix();
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glRotatef(90, 0, 1, 0);
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glTranslatef(0,0,1);
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gluDisk(gluNewQuadric(), 0, 1, 12, 12);
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glTranslatef(0,0,-2);
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gluCylinder(gluNewQuadric(), 1, 1, 2, 12, 1);
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glRotatef(180, 1, 0, 0);
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gluDisk(gluNewQuadric(), 0, 1, 12, 12);
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glPopMatrix();
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}
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}
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6
Renderer.h
Normal file
6
Renderer.h
Normal file
@@ -0,0 +1,6 @@
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#ifndef RENDERUTIL
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#define RENDERUTIL
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#include "Enum.h"
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#include "DataModelV2/Instance.h"
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void renderShape(const Enum::Shape::Value& shape, const Vector3& size, const Color3& ncolor);
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#endif
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@@ -2,7 +2,7 @@
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#include <G3DAll.h>
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#include "propertyGrid.h"
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#include "map"
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#include "Properties/BoolProperty.h"
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//#include "Properties/BoolProperty.h"
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class Instance
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{
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@@ -48,20 +48,8 @@ public:
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virtual std::vector<PROPGRIDITEM> getProperties();
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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#ifdef NEW_BOX_RENDER
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void addVertex(Vector3 vertexPos,Color3 color);
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void addNormals(Vector3 normal);
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void addSingularNormal(Vector3 normal);
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void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
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void addQuad(Vector3 v1,Vector3 v2, Vector3 v3, Vector3 v4);
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void genSmoothNormals(int);
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void addSmoothTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
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void makeSmoothFace(int vertex1, int vertex2, int vertex3);
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void addPlus(Vector3 v1);
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void addPlus2(Vector3 v1);
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void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
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void makeFace(int vertex1, int vertex2, int vertex3);
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void fromArrays(float verts[], float norms[], float ind[], unsigned int countVN, unsigned int countInd);
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bool isUniqueVertex(Vector3 pos);
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#endif
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private:
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Vector3 position;
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@@ -71,14 +59,6 @@ private:
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float _bevelSize;
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int _parseVert;
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int _debugTimer;
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std::vector<Vector3> _debugUniqueVertices;
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#ifdef NEW_BOX_RENDER
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std::vector<GLfloat> _vertices;
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std::vector<GLfloat> _normals;
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#else
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GLfloat _vertices[96];
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#endif
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std::vector<GLushort> _indices;
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bool changed;
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Box itemBox;
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GLuint glList;
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@@ -19,7 +19,7 @@ public:
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static const int patch;
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static G3D::TextureRef surface;
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static int surfaceId;
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static const std::string g_PlaceholderName;
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static const std::string g_appName;
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static COLORREF g_acrCustClr[16]; //Will be dynamic later
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static HWND mainHwnd;
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};
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@@ -38,4 +38,4 @@ extern std::string cameraSound;
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extern std::string clickSound;
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extern std::string dingSound;
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extern HWND mainHwnd;
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const std::string g_PlaceholderName = "Dygysphere";
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const std::string g_appName = "Blocks3D";
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@@ -1,13 +1,12 @@
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#pragma once
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#include "Property.h"
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#pragma once
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class BoolProperty : public Property<bool>
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{
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public:
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template <typename T>
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BoolProperty(std::string name, bool& value)
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BoolProperty(std::string name, bool& value, Instance& owner)
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{
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Property(name, (T)value);
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Property<bool>(name, value, owner);
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}
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~BoolProperty(void);
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PROPGRIDITEM getPropGridItem();
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};
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@@ -1,19 +1,30 @@
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#pragma once
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#include "propertyGrid.h"
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#include "DataModelV2/Instance.h"
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#include <string>
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class Instance;
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template <typename T>
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class Property
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{
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public:
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Property(std::string name, T& value)
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Property(std::string name, T& value, Instance& owner)
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{
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value = t;
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_value = value;
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_owner = owner;
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}
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~Property(void);
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T getValue();
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void setValue(T);
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PROPGRIDITEM getPropGridItem();
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const T getValue()
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{
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return _value;
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}
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const void setValue(T val)
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{
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_value = val;
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}
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virtual PROPGRIDITEM getPropGridItem();
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void setProperty(LPPROPGRIDITEM item);
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protected:
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std::string name;
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T* value;
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Instance* _owner;
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std::string _name;
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T* _value;
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};
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@@ -68,7 +68,7 @@ void Application::setFocus(bool focus)
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Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(settings,window) {
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std::string tempPath = ((std::string)getenv("temp")) + "/"+g_PlaceholderName;
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std::string tempPath = ((std::string)getenv("temp")) + "/"+g_appName;
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CreateDirectory(tempPath.c_str(), NULL);
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_hWndMain = parentWindow;
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@@ -564,9 +564,9 @@ void DataModelInstance::drawMessage(RenderDevice* rd)
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}
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}
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char brkc[12];
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sprintf_s(brkc, "%d", brickCount);
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sprintf(brkc, "%d", brickCount);
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char instc[12];
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sprintf_s(instc, "%d", instCount);
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sprintf(instc, "%d", instCount);
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message = "Bricks: ";
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message += brkc;
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message += " Snaps: ";
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@@ -36,8 +36,8 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
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PIT_EDIT));
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sprintf_s(timerTxt, "%g", timer);
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sprintf_s(scoreTxt, "%d", score);
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sprintf(timerTxt, "%g", timer);
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sprintf(scoreTxt, "%d", score);
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properties.push_back(createPGI("Gameplay",
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"InitialTimerValue",
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"The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
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@@ -1,5 +1,6 @@
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#include "DataModelV2/PartInstance.h"
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#include "Globals.h"
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#include "../../Renderer.h"
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#include <sstream>
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#include <iomanip>
|
||||
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||||
@@ -280,68 +281,10 @@ bool PartInstance::collides(Box box)
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return CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), box);
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||||
}
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#ifdef NEW_BOX_RENDER
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||||
void PartInstance::addVertex(Vector3 vertexPos,Color3 color)
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||||
{
|
||||
_vertices.push_back(vertexPos.x);
|
||||
_vertices.push_back(vertexPos.y);
|
||||
_vertices.push_back(vertexPos.z);
|
||||
_vertices.push_back(color.r);
|
||||
_vertices.push_back(color.g);
|
||||
_vertices.push_back(color.b);
|
||||
}
|
||||
void PartInstance::addNormals(Vector3 normal)
|
||||
{
|
||||
for (unsigned int i=0;i<3;i+=1) {
|
||||
_normals.push_back(normal.x);
|
||||
_normals.push_back(normal.y);
|
||||
_normals.push_back(normal.z);
|
||||
}
|
||||
}
|
||||
void PartInstance::addSingularNormal(Vector3 normal)
|
||||
{
|
||||
_normals.push_back(normal.x);
|
||||
_normals.push_back(normal.y);
|
||||
_normals.push_back(normal.z);
|
||||
}
|
||||
void PartInstance::addTriangle(Vector3 v1,Vector3 v2,Vector3 v3)
|
||||
{
|
||||
addVertex(v1,color);
|
||||
addVertex(v2,color);
|
||||
addVertex(v3,color);
|
||||
//addNormals(cross(v2-v1,v3-v1).direction());
|
||||
addSingularNormal(cross(v2-v1,v3-v1).direction());
|
||||
addSingularNormal(cross(v3-v2,v1-v2).direction());
|
||||
addSingularNormal(cross(v1-v3,v2-v3).direction());
|
||||
}
|
||||
|
||||
void PartInstance::addQuad(Vector3 v1,Vector3 v2, Vector3 v3, Vector3 v4)
|
||||
{
|
||||
addTriangle(v1, v2, v3);
|
||||
addTriangle(v1, v3, v4);
|
||||
}
|
||||
|
||||
void PartInstance::genSmoothNormals(int count = -1)
|
||||
{
|
||||
if(count < 0)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void PartInstance::addSmoothTriangle(Vector3 v1, Vector3 v2, Vector3 v3)
|
||||
{
|
||||
addVertex(v1,color);
|
||||
addVertex(v2,color);
|
||||
addVertex(v3,color);
|
||||
//addNormals(cross(v2-v1,v3-v1).direction());
|
||||
//addSingularNormal(Vector3(cross(v2-v1,v3-v1) + cross(v3-v2,v1-v2) + cross(v1-v3,v2-v3)).direction());
|
||||
addSingularNormal(v1.direction());
|
||||
addSingularNormal(v2.direction());
|
||||
addSingularNormal(v3.direction());
|
||||
}
|
||||
|
||||
|
||||
void PartInstance::addPlus(Vector3 v1)
|
||||
|
||||
/*void PartInstance::addPlus(Vector3 v1)
|
||||
{
|
||||
float renderY = max(size.z, max(size.x, size.y))/2 * 0.775;
|
||||
Vector3 vx1 = v1 + Vector3(0, -renderY, -0.1f);
|
||||
@@ -447,61 +390,9 @@ void PartInstance::addPlus2(Vector3 v1)
|
||||
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
|
||||
|
||||
}
|
||||
void PartInstance::debugPrintVertexIDs(RenderDevice* rd,GFontRef font,Matrix3 rot)
|
||||
{
|
||||
_debugUniqueVertices.clear();
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
*/
|
||||
|
||||
for (unsigned int i=0;i<_vertices.size();i+=6)
|
||||
{
|
||||
std::stringstream stream;
|
||||
stream << std::fixed << std::setprecision(1) << i;
|
||||
Vector3 testVector = Vector3(_vertices[i],_vertices[i+1],_vertices[i+2]);
|
||||
if (isUniqueVertex(testVector))
|
||||
{
|
||||
|
||||
font->draw3D(rd, stream.str(), CoordinateFrame(testVector) * -rot, 0.05, Color3::fromARGB(0xFF4F0000), Color4::clear());
|
||||
_debugUniqueVertices.push_back(testVector);
|
||||
}
|
||||
}
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
void PartInstance::makeFace(int vertex1,int vertex2, int vertex3)
|
||||
{
|
||||
addTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
|
||||
Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
|
||||
Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
|
||||
}
|
||||
void PartInstance::fromArrays(float verts[], float norms[], float ind[], unsigned int countVN, unsigned int countInd)
|
||||
{
|
||||
for(unsigned int i = 0; i < countVN; i++)
|
||||
{
|
||||
_vertices.push_back(verts[i]);
|
||||
_normals.push_back(norms[i]);
|
||||
}
|
||||
for(unsigned int i = 0; i < countInd; i++)
|
||||
{
|
||||
_indices.push_back(ind[i]);
|
||||
}
|
||||
|
||||
}
|
||||
void PartInstance::makeSmoothFace(int vertex1,int vertex2, int vertex3)
|
||||
{
|
||||
addSmoothTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
|
||||
Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
|
||||
Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
|
||||
}
|
||||
bool PartInstance::isUniqueVertex(Vector3 pos)
|
||||
{
|
||||
for (unsigned int i=0;i<_debugUniqueVertices.size();i+=1)
|
||||
{
|
||||
if (pos==_debugUniqueVertices[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
//int rings = 15;
|
||||
//int sectors = 15;
|
||||
void PartInstance::render(RenderDevice* rd) {
|
||||
@@ -514,370 +405,18 @@ void PartInstance::render(RenderDevice* rd) {
|
||||
{
|
||||
|
||||
getBox();
|
||||
_vertices.clear();
|
||||
_normals.clear();
|
||||
_indices.clear();
|
||||
//std::vector<GLfloat>(_vertices).swap(_vertices); //Clear the memory
|
||||
Vector3 renderSize = size/2;
|
||||
switch(this->shape)
|
||||
{
|
||||
case Enum::Shape::Ball:
|
||||
{
|
||||
glNewList(glList, GL_COMPILE);
|
||||
glColor(this->color);
|
||||
glPushMatrix();
|
||||
glScalef(renderSize.x, renderSize.y, renderSize.z);
|
||||
gluSphere(gluNewQuadric(), 1, 20, 20);
|
||||
glPopMatrix();
|
||||
glEndList();
|
||||
rd->setObjectToWorldMatrix(cFrame);
|
||||
glCallList(glList);
|
||||
changed = false;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case Enum::Shape::Block:
|
||||
{
|
||||
// Front
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
|
||||
);
|
||||
|
||||
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
|
||||
);
|
||||
|
||||
// Top
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
|
||||
);
|
||||
|
||||
// Back
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
|
||||
);
|
||||
|
||||
// Bottom
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
|
||||
);
|
||||
// Left
|
||||
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
|
||||
);
|
||||
|
||||
// Right
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
|
||||
);
|
||||
|
||||
|
||||
// Bevel Top Front
|
||||
makeFace(0,36,48);
|
||||
makeFace(48,18,0);
|
||||
// Bevel Left Front Corner
|
||||
makeFace(18,156,162);
|
||||
makeFace(24,18,162);
|
||||
// Bevel Left Front Top Corner
|
||||
makeFace(48,156,18);
|
||||
// Bevel Left Front Bottom Corner
|
||||
makeFace(120,6,150);
|
||||
// Bevel Left Top
|
||||
makeFace(48,66,156);
|
||||
makeFace(144,156,66);
|
||||
// Bevel Bottom
|
||||
makeFace(6,120,114);
|
||||
makeFace(114,12,6);
|
||||
// Left Bottom
|
||||
makeFace(120,150,174);
|
||||
makeFace(174,132,120);
|
||||
// Right Front Top Corner
|
||||
makeFace(36,0,180);
|
||||
// Right Front Corner
|
||||
makeFace(180,0,12);
|
||||
makeFace(186,180,12);
|
||||
// Right Front Bottom Corner
|
||||
makeFace(186,12,114);
|
||||
// Right Bottom
|
||||
makeFace(186,114,108);
|
||||
makeFace(108,198,186);
|
||||
// Right Top Corner
|
||||
makeFace(180,192,36);
|
||||
makeFace(192,42,36);
|
||||
// Right Back Top Corner
|
||||
makeFace(72,42,192);
|
||||
// Right Back Bottom Corner
|
||||
makeFace(78,198,108);
|
||||
// Right Back Corner
|
||||
makeFace(72,192,198);
|
||||
makeFace(198,78,72);
|
||||
// Back Bottom Corner
|
||||
makeFace(78,108,132);
|
||||
makeFace(132,84,78);
|
||||
// Back Top
|
||||
makeFace(42,72,102);
|
||||
makeFace(102,66,42);
|
||||
// Back Left Top Corner
|
||||
makeFace(144,66,102);
|
||||
// Back Left Corner
|
||||
makeFace(144,102,84);
|
||||
makeFace(84,174,144);
|
||||
// Back Left Bottom Corner
|
||||
makeFace(174,84,132);
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Enum::Shape::Cylinder:
|
||||
{
|
||||
/*int fsize = renderSize.y/(pi()/2);
|
||||
//makeFace(0,0,48);
|
||||
// Front
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,renderSize.z),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z),
|
||||
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z)
|
||||
);
|
||||
|
||||
addTriangle(Vector3(-renderSize.x,renderSize.y-fsize,renderSize.z),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z),
|
||||
Vector3(renderSize.x,renderSize.y-fsize,renderSize.z)
|
||||
);
|
||||
|
||||
// Top
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y,renderSize.z-fsize),
|
||||
Vector3(renderSize.x,renderSize.y,-renderSize.z+fsize),
|
||||
Vector3(-renderSize.x,renderSize.y,renderSize.z-fsize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,renderSize.y,renderSize.z-fsize),
|
||||
Vector3(renderSize.x,renderSize.y,-renderSize.z+fsize),
|
||||
Vector3(-renderSize.x,renderSize.y,-renderSize.z+fsize)
|
||||
);
|
||||
|
||||
// Back
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z),
|
||||
Vector3(renderSize.x,-renderSize.y+fsize,-renderSize.z),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z),
|
||||
Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z)
|
||||
);
|
||||
|
||||
// Bottom
|
||||
addTriangle(Vector3(renderSize.x,-renderSize.y,-renderSize.z+fsize),
|
||||
Vector3(renderSize.x,-renderSize.y,renderSize.z-fsize),
|
||||
Vector3(-renderSize.x,-renderSize.y,renderSize.z-fsize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,-renderSize.y,renderSize.z-fsize),
|
||||
Vector3(-renderSize.x,-renderSize.y,-renderSize.z+fsize),
|
||||
Vector3(renderSize.x,-renderSize.y,-renderSize.z+fsize)
|
||||
);
|
||||
// Left
|
||||
/*addTriangle(Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
|
||||
Vector3(-renderSize.x,renderSize.y-fsize,renderSize.z-fsize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
|
||||
Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z+fsize)
|
||||
);
|
||||
// Right
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,renderSize.z-fsize),
|
||||
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
|
||||
Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z+fsize)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x,-renderSize.y+fsize,-renderSize.z+fsize),
|
||||
Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
|
||||
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z-fsize)
|
||||
);//*/
|
||||
|
||||
|
||||
/*// Bevel Top Front
|
||||
makeFace(0,36,48);
|
||||
makeFace(48,18,0);
|
||||
// Bevel Left Front Corner
|
||||
makeFace(18,156,162);
|
||||
makeFace(24,18,162);
|
||||
// Bevel Left Front Top Corner
|
||||
makeFace(48,156,18);
|
||||
// Bevel Left Front Bottom Corner
|
||||
makeFace(120,6,150);
|
||||
// Bevel Left Top
|
||||
makeFace(48,66,156);
|
||||
makeFace(144,156,66);
|
||||
// Bevel Bottom
|
||||
makeFace(6,120,114);
|
||||
makeFace(114,12,6);
|
||||
// Left Bottom
|
||||
makeFace(120,150,174);
|
||||
makeFace(174,132,120);
|
||||
// Right Front Top Corner
|
||||
makeFace(36,0,180);
|
||||
// Right Front Corner
|
||||
makeFace(180,0,12);
|
||||
makeFace(186,180,12);
|
||||
// Right Front Bottom Corner
|
||||
makeFace(186,12,114);
|
||||
// Right Bottom
|
||||
makeFace(186,114,108);
|
||||
makeFace(108,198,186);
|
||||
// Right Top Corner
|
||||
makeFace(180,192,36);
|
||||
makeFace(192,42,36);
|
||||
// Right Back Top Corner
|
||||
makeFace(72,42,192);
|
||||
// Right Back Bottom Corner
|
||||
makeFace(78,198,108);
|
||||
// Right Back Corner
|
||||
makeFace(72,192,198);
|
||||
makeFace(198,78,72);
|
||||
// Back Bottom Corner
|
||||
makeFace(78,108,132);
|
||||
makeFace(132,84,78);
|
||||
// Back Top
|
||||
makeFace(42,72,102);
|
||||
makeFace(102,66,42);
|
||||
// Back Left Top Corner
|
||||
makeFace(144,66,102);
|
||||
// Back Left Corner
|
||||
makeFace(144,102,84);
|
||||
makeFace(84,174,144);
|
||||
// Back Left Bottom Corner
|
||||
makeFace(174,84,132);*/
|
||||
/*float radius = renderSize.y + (renderSize.y * (1 - cos(pi() / 12)));
|
||||
Vector2 xy[13];
|
||||
for(int i = 0; i < 13; i++)
|
||||
{
|
||||
//Get the next point
|
||||
float y = radius * cos(((double)i-G3D::toRadians(29)) * pi()/6);
|
||||
float z = radius * sin(((double)i-G3D::toRadians(29)) * pi()/6);
|
||||
xy[i] = Vector2(y,z);
|
||||
}
|
||||
for(int i = 0; i < 12; i++)
|
||||
{
|
||||
//Create a Quad for the face (i to i+1)
|
||||
addSmoothTriangle(
|
||||
Vector3(renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(-renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y));
|
||||
addSmoothTriangle(
|
||||
Vector3(renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y),
|
||||
Vector3(renderSize.x, xy[i+1].x, xy[i+1].y));
|
||||
//Cap on the right
|
||||
addTriangle(
|
||||
Vector3(renderSize.x, xy[0].x, xy[0].y),
|
||||
Vector3(renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(renderSize.x, xy[i+1].x, xy[i+1].y));
|
||||
//Cap on the left
|
||||
addTriangle(
|
||||
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y),
|
||||
Vector3(-renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(-renderSize.x, xy[0].x, xy[0].y));
|
||||
}*/
|
||||
/*float facetRatio = renderSize.x / (pi() * 0.5F);
|
||||
addQuad(
|
||||
Vector3(renderSize.x, renderSize.y, renderSize.z-facetRatio),
|
||||
Vector3(renderSize.x, renderSize.y, -renderSize.z+facetRatio),
|
||||
Vector3(-renderSize.x, renderSize.y, -renderSize.z+facetRatio),
|
||||
Vector3(-renderSize.x, renderSize.y, renderSize.z-facetRatio));
|
||||
|
||||
addQuad(
|
||||
Vector3(renderSize.x, renderSize.y-facetRatio, renderSize.z),
|
||||
Vector3(-renderSize.x, renderSize.y-facetRatio, renderSize.z),
|
||||
Vector3(-renderSize.x, -renderSize.y+facetRatio, renderSize.z),
|
||||
Vector3(renderSize.x, -renderSize.y+facetRatio, renderSize.z));
|
||||
addQuad(
|
||||
Vector3(-renderSize.x, -renderSize.y, renderSize.z-facetRatio),
|
||||
Vector3(-renderSize.x, -renderSize.y, -renderSize.z+facetRatio),
|
||||
Vector3(renderSize.x, -renderSize.y, -renderSize.z+facetRatio),
|
||||
Vector3(renderSize.x, -renderSize.y, renderSize.z-facetRatio));
|
||||
addQuad(
|
||||
Vector3(renderSize.x, -renderSize.y+facetRatio, -renderSize.z),
|
||||
Vector3(-renderSize.x, -renderSize.y+facetRatio, -renderSize.z),
|
||||
Vector3(-renderSize.x, renderSize.y-facetRatio, -renderSize.z),
|
||||
Vector3(renderSize.x, renderSize.y-facetRatio, -renderSize.z));*/
|
||||
|
||||
/*addPlus(Vector3(-renderSize.x-0.01,0,0));
|
||||
addPlus2(Vector3(renderSize.x+0.01,0,0));
|
||||
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
//std::reverse(_vertices.begin(), _vertices.end());
|
||||
//std::reverse(_normals.begin(), _normals.end());
|
||||
)*/
|
||||
GLUquadric* q = gluNewQuadric();
|
||||
|
||||
addPlus(Vector3(-renderSize.x-0.01,0,0));
|
||||
addPlus2(Vector3(renderSize.x+0.01,0,0));
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
|
||||
glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
|
||||
glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
|
||||
glNewList(glList, GL_COMPILE);
|
||||
glColor(this->color);
|
||||
glPushMatrix();
|
||||
glRotatef(90, 0, 1, 0);
|
||||
glScalef(renderSize.x, renderSize.y, renderSize.z);
|
||||
glTranslatef(0,0,1);
|
||||
gluDisk(q, 0, 1, 12, 12);
|
||||
glTranslatef(0,0,-2);
|
||||
gluCylinder(q, 1, 1, 2, 12, 1);
|
||||
glRotatef(180, 1, 0, 0);
|
||||
gluDisk(q, 0, 1, 12, 12);
|
||||
glPopMatrix();
|
||||
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
|
||||
glEndList();
|
||||
rd->setObjectToWorldMatrix(cFrame);
|
||||
glCallList(glList);
|
||||
changed = false;
|
||||
return;
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
glNewList(glList, GL_COMPILE_AND_EXECUTE);
|
||||
glColor(this->color);
|
||||
renderShape(this->shape, renderSize, color);
|
||||
glEndList();
|
||||
changed = false;
|
||||
return;
|
||||
|
||||
changed=false;
|
||||
glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
|
||||
glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
|
||||
glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
|
||||
glNewList(glList, GL_COMPILE);
|
||||
//glPushMatrix();
|
||||
//glTranslatef(2,7,0);
|
||||
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
|
||||
//glPopMatrix();
|
||||
glEndList();
|
||||
|
||||
}
|
||||
rd->setObjectToWorldMatrix(cFrame);
|
||||
glCallList(glList);
|
||||
@@ -1094,7 +633,7 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
(LPARAM)anchored,
|
||||
PIT_CHECK
|
||||
));
|
||||
sprintf_s(pto, "%g, %g, %g", position.x, position.y, position.z);
|
||||
sprintf(pto, "%g, %g, %g", position.x, position.y, position.z);
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"Offset",
|
||||
@@ -1102,7 +641,7 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
(LPARAM)pto,
|
||||
PIT_EDIT
|
||||
));
|
||||
sprintf_s(pto2, "%g, %g, %g", size.x, size.y, size.z);
|
||||
sprintf(pto2, "%g, %g, %g", size.x, size.y, size.z);
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"Size",
|
||||
|
||||
@@ -3,12 +3,13 @@
|
||||
#include "Globals.h"
|
||||
|
||||
|
||||
|
||||
void OnError(int err, std::string msg)
|
||||
{
|
||||
//g_usableApp->window()->setInputCaptureCount(0);
|
||||
//g_usableApp->window()->setMouseVisible(true);
|
||||
std::string emsg = "An unexpected error has occured and "+g_PlaceholderName+" has to quit. We're sorry!" + msg;
|
||||
std::string title = g_PlaceholderName+"Crash";
|
||||
std::string emsg = "An unexpected error has occured and "+g_appName+" has to quit. We're sorry!" + msg;
|
||||
std::string title = g_appName+" Crash";
|
||||
//clearInstances();
|
||||
MessageBox(NULL, emsg.c_str(), title.c_str(), MB_OK);
|
||||
exit(err);
|
||||
@@ -17,13 +18,13 @@ void OnError(int err, std::string msg)
|
||||
|
||||
void MessageBoxStr(std::string msg)
|
||||
{
|
||||
std::string title = g_PlaceholderName;
|
||||
std::string title = g_appName;
|
||||
MessageBox(NULL, msg.c_str(), title.c_str(), MB_OK);
|
||||
}
|
||||
|
||||
void MessageBoxStream(std::stringstream msg)
|
||||
{
|
||||
std::string strMsg = msg.str();
|
||||
std::string title = g_PlaceholderName;
|
||||
std::string title = g_appName;
|
||||
MessageBox(NULL, strMsg.c_str(), title.c_str(), MB_OK);
|
||||
}
|
||||
@@ -123,7 +123,7 @@ bool IEBrowser::navigateSyncURL(wchar_t* url)
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL,"Cannot read IWebBrowser2...",(g_PlaceholderName+" Crash").c_str(),MB_OK);
|
||||
MessageBox(NULL,"Cannot read IWebBrowser2...",(g_appName+" Crash").c_str(),MB_OK);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
5
src/source/Properties/BoolProperty.cpp
Normal file
5
src/source/Properties/BoolProperty.cpp
Normal file
@@ -0,0 +1,5 @@
|
||||
//#include "Properties/BoolProperty.h"
|
||||
//PROPGRIDITEM BoolProperty::getPropGridItem()
|
||||
//{
|
||||
//return PROPGRIDITEM();
|
||||
//}
|
||||
@@ -0,0 +1,7 @@
|
||||
#include "Properties/Property.h"
|
||||
|
||||
template <typename T>
|
||||
void Property<T>::setProperty(LPPROPGRIDITEM item)
|
||||
{
|
||||
_owner->propertiesChanged();
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
#define _WIN32_WINNT 0x0400
|
||||
#define _WIN32_WINDOWS 0x0400
|
||||
#define WINVER 0x0400
|
||||
#define _CRTBLD
|
||||
|
||||
#include "resource.h"
|
||||
#include "Application.h"
|
||||
@@ -205,7 +206,7 @@ int main(int argc, char** argv) {
|
||||
);
|
||||
if(hwndMain == NULL)
|
||||
{
|
||||
MessageBox(NULL, "Critical error loading: Failed to create HWND, must exit", (g_PlaceholderName + " Crash").c_str() , MB_OK);
|
||||
MessageBox(NULL, "Critical error loading: Failed to create HWND, must exit", (g_appName + " Crash").c_str() , MB_OK);
|
||||
return 0;
|
||||
}
|
||||
SendMessage(hwndMain, WM_SETICON, ICON_BIG,(LPARAM)LoadImage(GetModuleHandle(NULL), (LPCSTR)MAKEINTRESOURCEW(IDI_ICON1), IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR | LR_DEFAULTSIZE));
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
#define _tmemcpy memcpy_s
|
||||
#define _tmemmove memmove
|
||||
#define _tmemset memset
|
||||
#define _stprintf _snprintf_s
|
||||
#define _stprintf _snprintf
|
||||
#endif
|
||||
|
||||
#define ToolTip_AddTool(hwnd,lpti) (BOOL)SNDMSG((hwnd),TTM_ADDTOOL,0,(LPARAM)(LPTOOLINFO)(lpti))
|
||||
|
||||
Reference in New Issue
Block a user