New render code
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#include "DataModelV2/PartInstance.h"
|
||||
#include "Globals.h"
|
||||
#include "../../Renderer.h"
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
@@ -69,9 +70,9 @@ void PartInstance::postRender(RenderDevice *rd)
|
||||
{
|
||||
if(distance < 0)
|
||||
distance = distance*-1;
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
fnt->draw3D(rd, name, CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.03*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -222,21 +223,21 @@ bool PartInstance::collides(PartInstance * part)
|
||||
{
|
||||
if(part->shape == Enum::Shape::Block)
|
||||
return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidBox(getSphere(), part->getBox());
|
||||
else
|
||||
else
|
||||
return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidSphere(getSphere(), part->getSphere());
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NEW_BOX_RENDER
|
||||
Box PartInstance::getBox()
|
||||
{
|
||||
{
|
||||
Box box = Box(Vector3(size.x/2, size.y/2, size.z/2) ,Vector3(-size.x/2,-size.y/2,-size.z/2));
|
||||
CoordinateFrame c = getCFrameRenderBased();
|
||||
itemBox = c.toWorldSpace(box);
|
||||
return itemBox;
|
||||
}
|
||||
Sphere PartInstance::getSphere()
|
||||
{
|
||||
{
|
||||
Sphere sphere = Sphere(Vector3(0,0,0), size.y/2);
|
||||
CoordinateFrame c = getCFrameRenderBased();
|
||||
//itemBox = c.toWorldSpace(Sphere);
|
||||
@@ -280,74 +281,16 @@ bool PartInstance::collides(Box box)
|
||||
return CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), box);
|
||||
}
|
||||
#ifdef NEW_BOX_RENDER
|
||||
void PartInstance::addVertex(Vector3 vertexPos,Color3 color)
|
||||
{
|
||||
_vertices.push_back(vertexPos.x);
|
||||
_vertices.push_back(vertexPos.y);
|
||||
_vertices.push_back(vertexPos.z);
|
||||
_vertices.push_back(color.r);
|
||||
_vertices.push_back(color.g);
|
||||
_vertices.push_back(color.b);
|
||||
}
|
||||
void PartInstance::addNormals(Vector3 normal)
|
||||
{
|
||||
for (unsigned int i=0;i<3;i+=1) {
|
||||
_normals.push_back(normal.x);
|
||||
_normals.push_back(normal.y);
|
||||
_normals.push_back(normal.z);
|
||||
}
|
||||
}
|
||||
void PartInstance::addSingularNormal(Vector3 normal)
|
||||
{
|
||||
_normals.push_back(normal.x);
|
||||
_normals.push_back(normal.y);
|
||||
_normals.push_back(normal.z);
|
||||
}
|
||||
void PartInstance::addTriangle(Vector3 v1,Vector3 v2,Vector3 v3)
|
||||
{
|
||||
addVertex(v1,color);
|
||||
addVertex(v2,color);
|
||||
addVertex(v3,color);
|
||||
//addNormals(cross(v2-v1,v3-v1).direction());
|
||||
addSingularNormal(cross(v2-v1,v3-v1).direction());
|
||||
addSingularNormal(cross(v3-v2,v1-v2).direction());
|
||||
addSingularNormal(cross(v1-v3,v2-v3).direction());
|
||||
}
|
||||
|
||||
void PartInstance::addQuad(Vector3 v1,Vector3 v2, Vector3 v3, Vector3 v4)
|
||||
{
|
||||
addTriangle(v1, v2, v3);
|
||||
addTriangle(v1, v3, v4);
|
||||
}
|
||||
|
||||
void PartInstance::genSmoothNormals(int count = -1)
|
||||
{
|
||||
if(count < 0)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void PartInstance::addSmoothTriangle(Vector3 v1, Vector3 v2, Vector3 v3)
|
||||
{
|
||||
addVertex(v1,color);
|
||||
addVertex(v2,color);
|
||||
addVertex(v3,color);
|
||||
//addNormals(cross(v2-v1,v3-v1).direction());
|
||||
//addSingularNormal(Vector3(cross(v2-v1,v3-v1) + cross(v3-v2,v1-v2) + cross(v1-v3,v2-v3)).direction());
|
||||
addSingularNormal(v1.direction());
|
||||
addSingularNormal(v2.direction());
|
||||
addSingularNormal(v3.direction());
|
||||
}
|
||||
|
||||
|
||||
void PartInstance::addPlus(Vector3 v1)
|
||||
|
||||
/*void PartInstance::addPlus(Vector3 v1)
|
||||
{
|
||||
float renderY = max(size.z, max(size.x, size.y))/2 * 0.775;
|
||||
Vector3 vx1 = v1 + Vector3(0, -renderY, -0.1f);
|
||||
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
|
||||
Vector3 vx3 = v1 + Vector3(0, renderY, 0.1f);
|
||||
|
||||
|
||||
addVertex(vx1,Color3::WHITE);
|
||||
addVertex(vx2,Color3::WHITE);
|
||||
addVertex(vx3,Color3::WHITE);
|
||||
@@ -359,7 +302,7 @@ void PartInstance::addPlus(Vector3 v1)
|
||||
vx1 = v1 + Vector3(0, renderY, 0.1f);
|
||||
vx2 = v1 + Vector3(0, renderY, -0.1f);
|
||||
vx3 = v1 + Vector3(0, -renderY, -0.1f);
|
||||
|
||||
|
||||
addVertex(vx1,Color3::WHITE);
|
||||
addVertex(vx2,Color3::WHITE);
|
||||
addVertex(vx3,Color3::WHITE);
|
||||
@@ -371,7 +314,7 @@ void PartInstance::addPlus(Vector3 v1)
|
||||
vx3 = v1 + Vector3(0, -0.1f, -renderY);
|
||||
vx2 = v1 + Vector3(0, 0.1f, -renderY);
|
||||
vx1 = v1 + Vector3(0, 0.1f, renderY);
|
||||
|
||||
|
||||
addVertex(vx1,Color3::WHITE);
|
||||
addVertex(vx2,Color3::WHITE);
|
||||
addVertex(vx3,Color3::WHITE);
|
||||
@@ -383,7 +326,7 @@ void PartInstance::addPlus(Vector3 v1)
|
||||
vx3 = v1 + Vector3(0, 0.1f, renderY);
|
||||
vx2 = v1 + Vector3(0, -0.1f, renderY);
|
||||
vx1 = v1 + Vector3(0, -0.1f, -renderY);
|
||||
|
||||
|
||||
addVertex(vx1,Color3::WHITE);
|
||||
addVertex(vx2,Color3::WHITE);
|
||||
addVertex(vx3,Color3::WHITE);
|
||||
@@ -391,7 +334,7 @@ void PartInstance::addPlus(Vector3 v1)
|
||||
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
|
||||
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
|
||||
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -401,7 +344,7 @@ void PartInstance::addPlus2(Vector3 v1)
|
||||
Vector3 vx3 = v1 + Vector3(0, -renderY, -0.1f);
|
||||
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
|
||||
Vector3 vx1 = v1 + Vector3(0, renderY, 0.1f);
|
||||
|
||||
|
||||
addVertex(vx1,Color3::WHITE);
|
||||
addVertex(vx2,Color3::WHITE);
|
||||
addVertex(vx3,Color3::WHITE);
|
||||
@@ -413,7 +356,7 @@ void PartInstance::addPlus2(Vector3 v1)
|
||||
vx3 = v1 + Vector3(0, renderY, 0.1f);
|
||||
vx2 = v1 + Vector3(0, renderY, -0.1f);
|
||||
vx1 = v1 + Vector3(0, -renderY, -0.1f);
|
||||
|
||||
|
||||
addVertex(vx1,Color3::WHITE);
|
||||
addVertex(vx2,Color3::WHITE);
|
||||
addVertex(vx3,Color3::WHITE);
|
||||
@@ -425,7 +368,7 @@ void PartInstance::addPlus2(Vector3 v1)
|
||||
vx1 = v1 + Vector3(0, -0.1f, -renderY);
|
||||
vx2 = v1 + Vector3(0, 0.1f, -renderY);
|
||||
vx3 = v1 + Vector3(0, 0.1f, renderY);
|
||||
|
||||
|
||||
addVertex(vx1,Color3::WHITE);
|
||||
addVertex(vx2,Color3::WHITE);
|
||||
addVertex(vx3,Color3::WHITE);
|
||||
@@ -437,7 +380,7 @@ void PartInstance::addPlus2(Vector3 v1)
|
||||
vx1 = v1 + Vector3(0, 0.1f, renderY);
|
||||
vx2 = v1 + Vector3(0, -0.1f, renderY);
|
||||
vx3 = v1 + Vector3(0, -0.1f, -renderY);
|
||||
|
||||
|
||||
addVertex(vx1,Color3::WHITE);
|
||||
addVertex(vx2,Color3::WHITE);
|
||||
addVertex(vx3,Color3::WHITE);
|
||||
@@ -445,63 +388,11 @@ void PartInstance::addPlus2(Vector3 v1)
|
||||
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
|
||||
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
|
||||
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
|
||||
|
||||
}
|
||||
void PartInstance::debugPrintVertexIDs(RenderDevice* rd,GFontRef font,Matrix3 rot)
|
||||
{
|
||||
_debugUniqueVertices.clear();
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
for (unsigned int i=0;i<_vertices.size();i+=6)
|
||||
{
|
||||
std::stringstream stream;
|
||||
stream << std::fixed << std::setprecision(1) << i;
|
||||
Vector3 testVector = Vector3(_vertices[i],_vertices[i+1],_vertices[i+2]);
|
||||
if (isUniqueVertex(testVector))
|
||||
{
|
||||
|
||||
font->draw3D(rd, stream.str(), CoordinateFrame(testVector) * -rot, 0.05, Color3::fromARGB(0xFF4F0000), Color4::clear());
|
||||
_debugUniqueVertices.push_back(testVector);
|
||||
}
|
||||
}
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
void PartInstance::makeFace(int vertex1,int vertex2, int vertex3)
|
||||
{
|
||||
addTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
|
||||
Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
|
||||
Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
|
||||
}
|
||||
void PartInstance::fromArrays(float verts[], float norms[], float ind[], unsigned int countVN, unsigned int countInd)
|
||||
{
|
||||
for(unsigned int i = 0; i < countVN; i++)
|
||||
{
|
||||
_vertices.push_back(verts[i]);
|
||||
_normals.push_back(norms[i]);
|
||||
}
|
||||
for(unsigned int i = 0; i < countInd; i++)
|
||||
{
|
||||
_indices.push_back(ind[i]);
|
||||
}
|
||||
|
||||
}
|
||||
void PartInstance::makeSmoothFace(int vertex1,int vertex2, int vertex3)
|
||||
{
|
||||
addSmoothTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
|
||||
Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
|
||||
Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
|
||||
}
|
||||
bool PartInstance::isUniqueVertex(Vector3 pos)
|
||||
{
|
||||
for (unsigned int i=0;i<_debugUniqueVertices.size();i+=1)
|
||||
{
|
||||
if (pos==_debugUniqueVertices[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//int rings = 15;
|
||||
//int sectors = 15;
|
||||
void PartInstance::render(RenderDevice* rd) {
|
||||
@@ -512,383 +403,31 @@ void PartInstance::render(RenderDevice* rd) {
|
||||
//postRenderStack.push_back(this);
|
||||
if (changed)
|
||||
{
|
||||
|
||||
|
||||
getBox();
|
||||
_vertices.clear();
|
||||
_normals.clear();
|
||||
_indices.clear();
|
||||
//std::vector<GLfloat>(_vertices).swap(_vertices); //Clear the memory
|
||||
Vector3 renderSize = size/2;
|
||||
switch(this->shape)
|
||||
{
|
||||
case Enum::Shape::Ball:
|
||||
{
|
||||
glNewList(glList, GL_COMPILE);
|
||||
glColor(this->color);
|
||||
glPushMatrix();
|
||||
glScalef(renderSize.x, renderSize.y, renderSize.z);
|
||||
gluSphere(gluNewQuadric(), 1, 20, 20);
|
||||
glPopMatrix();
|
||||
glEndList();
|
||||
rd->setObjectToWorldMatrix(cFrame);
|
||||
glCallList(glList);
|
||||
changed = false;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case Enum::Shape::Block:
|
||||
{
|
||||
// Front
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
|
||||
);
|
||||
|
||||
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
|
||||
);
|
||||
|
||||
// Top
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
|
||||
);
|
||||
|
||||
// Back
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
|
||||
);
|
||||
|
||||
// Bottom
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
|
||||
);
|
||||
// Left
|
||||
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
|
||||
);
|
||||
|
||||
// Right
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
|
||||
);
|
||||
|
||||
|
||||
// Bevel Top Front
|
||||
makeFace(0,36,48);
|
||||
makeFace(48,18,0);
|
||||
// Bevel Left Front Corner
|
||||
makeFace(18,156,162);
|
||||
makeFace(24,18,162);
|
||||
// Bevel Left Front Top Corner
|
||||
makeFace(48,156,18);
|
||||
// Bevel Left Front Bottom Corner
|
||||
makeFace(120,6,150);
|
||||
// Bevel Left Top
|
||||
makeFace(48,66,156);
|
||||
makeFace(144,156,66);
|
||||
// Bevel Bottom
|
||||
makeFace(6,120,114);
|
||||
makeFace(114,12,6);
|
||||
// Left Bottom
|
||||
makeFace(120,150,174);
|
||||
makeFace(174,132,120);
|
||||
// Right Front Top Corner
|
||||
makeFace(36,0,180);
|
||||
// Right Front Corner
|
||||
makeFace(180,0,12);
|
||||
makeFace(186,180,12);
|
||||
// Right Front Bottom Corner
|
||||
makeFace(186,12,114);
|
||||
// Right Bottom
|
||||
makeFace(186,114,108);
|
||||
makeFace(108,198,186);
|
||||
// Right Top Corner
|
||||
makeFace(180,192,36);
|
||||
makeFace(192,42,36);
|
||||
// Right Back Top Corner
|
||||
makeFace(72,42,192);
|
||||
// Right Back Bottom Corner
|
||||
makeFace(78,198,108);
|
||||
// Right Back Corner
|
||||
makeFace(72,192,198);
|
||||
makeFace(198,78,72);
|
||||
// Back Bottom Corner
|
||||
makeFace(78,108,132);
|
||||
makeFace(132,84,78);
|
||||
// Back Top
|
||||
makeFace(42,72,102);
|
||||
makeFace(102,66,42);
|
||||
// Back Left Top Corner
|
||||
makeFace(144,66,102);
|
||||
// Back Left Corner
|
||||
makeFace(144,102,84);
|
||||
makeFace(84,174,144);
|
||||
// Back Left Bottom Corner
|
||||
makeFace(174,84,132);
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Enum::Shape::Cylinder:
|
||||
{
|
||||
/*int fsize = renderSize.y/(pi()/2);
|
||||
//makeFace(0,0,48);
|
||||
// Front
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,renderSize.z),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z),
|
||||
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z)
|
||||
);
|
||||
|
||||
addTriangle(Vector3(-renderSize.x,renderSize.y-fsize,renderSize.z),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z),
|
||||
Vector3(renderSize.x,renderSize.y-fsize,renderSize.z)
|
||||
);
|
||||
|
||||
// Top
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y,renderSize.z-fsize),
|
||||
Vector3(renderSize.x,renderSize.y,-renderSize.z+fsize),
|
||||
Vector3(-renderSize.x,renderSize.y,renderSize.z-fsize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,renderSize.y,renderSize.z-fsize),
|
||||
Vector3(renderSize.x,renderSize.y,-renderSize.z+fsize),
|
||||
Vector3(-renderSize.x,renderSize.y,-renderSize.z+fsize)
|
||||
);
|
||||
|
||||
// Back
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z),
|
||||
Vector3(renderSize.x,-renderSize.y+fsize,-renderSize.z),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z),
|
||||
Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z)
|
||||
);
|
||||
|
||||
// Bottom
|
||||
addTriangle(Vector3(renderSize.x,-renderSize.y,-renderSize.z+fsize),
|
||||
Vector3(renderSize.x,-renderSize.y,renderSize.z-fsize),
|
||||
Vector3(-renderSize.x,-renderSize.y,renderSize.z-fsize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,-renderSize.y,renderSize.z-fsize),
|
||||
Vector3(-renderSize.x,-renderSize.y,-renderSize.z+fsize),
|
||||
Vector3(renderSize.x,-renderSize.y,-renderSize.z+fsize)
|
||||
);
|
||||
// Left
|
||||
/*addTriangle(Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
|
||||
Vector3(-renderSize.x,renderSize.y-fsize,renderSize.z-fsize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
|
||||
Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
|
||||
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z+fsize)
|
||||
);
|
||||
// Right
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,renderSize.z-fsize),
|
||||
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
|
||||
Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z+fsize)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x,-renderSize.y+fsize,-renderSize.z+fsize),
|
||||
Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
|
||||
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z-fsize)
|
||||
);//*/
|
||||
|
||||
|
||||
/*// Bevel Top Front
|
||||
makeFace(0,36,48);
|
||||
makeFace(48,18,0);
|
||||
// Bevel Left Front Corner
|
||||
makeFace(18,156,162);
|
||||
makeFace(24,18,162);
|
||||
// Bevel Left Front Top Corner
|
||||
makeFace(48,156,18);
|
||||
// Bevel Left Front Bottom Corner
|
||||
makeFace(120,6,150);
|
||||
// Bevel Left Top
|
||||
makeFace(48,66,156);
|
||||
makeFace(144,156,66);
|
||||
// Bevel Bottom
|
||||
makeFace(6,120,114);
|
||||
makeFace(114,12,6);
|
||||
// Left Bottom
|
||||
makeFace(120,150,174);
|
||||
makeFace(174,132,120);
|
||||
// Right Front Top Corner
|
||||
makeFace(36,0,180);
|
||||
// Right Front Corner
|
||||
makeFace(180,0,12);
|
||||
makeFace(186,180,12);
|
||||
// Right Front Bottom Corner
|
||||
makeFace(186,12,114);
|
||||
// Right Bottom
|
||||
makeFace(186,114,108);
|
||||
makeFace(108,198,186);
|
||||
// Right Top Corner
|
||||
makeFace(180,192,36);
|
||||
makeFace(192,42,36);
|
||||
// Right Back Top Corner
|
||||
makeFace(72,42,192);
|
||||
// Right Back Bottom Corner
|
||||
makeFace(78,198,108);
|
||||
// Right Back Corner
|
||||
makeFace(72,192,198);
|
||||
makeFace(198,78,72);
|
||||
// Back Bottom Corner
|
||||
makeFace(78,108,132);
|
||||
makeFace(132,84,78);
|
||||
// Back Top
|
||||
makeFace(42,72,102);
|
||||
makeFace(102,66,42);
|
||||
// Back Left Top Corner
|
||||
makeFace(144,66,102);
|
||||
// Back Left Corner
|
||||
makeFace(144,102,84);
|
||||
makeFace(84,174,144);
|
||||
// Back Left Bottom Corner
|
||||
makeFace(174,84,132);*/
|
||||
/*float radius = renderSize.y + (renderSize.y * (1 - cos(pi() / 12)));
|
||||
Vector2 xy[13];
|
||||
for(int i = 0; i < 13; i++)
|
||||
{
|
||||
//Get the next point
|
||||
float y = radius * cos(((double)i-G3D::toRadians(29)) * pi()/6);
|
||||
float z = radius * sin(((double)i-G3D::toRadians(29)) * pi()/6);
|
||||
xy[i] = Vector2(y,z);
|
||||
}
|
||||
for(int i = 0; i < 12; i++)
|
||||
{
|
||||
//Create a Quad for the face (i to i+1)
|
||||
addSmoothTriangle(
|
||||
Vector3(renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(-renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y));
|
||||
addSmoothTriangle(
|
||||
Vector3(renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y),
|
||||
Vector3(renderSize.x, xy[i+1].x, xy[i+1].y));
|
||||
//Cap on the right
|
||||
addTriangle(
|
||||
Vector3(renderSize.x, xy[0].x, xy[0].y),
|
||||
Vector3(renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(renderSize.x, xy[i+1].x, xy[i+1].y));
|
||||
//Cap on the left
|
||||
addTriangle(
|
||||
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y),
|
||||
Vector3(-renderSize.x, xy[i].x, xy[i].y),
|
||||
Vector3(-renderSize.x, xy[0].x, xy[0].y));
|
||||
}*/
|
||||
/*float facetRatio = renderSize.x / (pi() * 0.5F);
|
||||
addQuad(
|
||||
Vector3(renderSize.x, renderSize.y, renderSize.z-facetRatio),
|
||||
Vector3(renderSize.x, renderSize.y, -renderSize.z+facetRatio),
|
||||
Vector3(-renderSize.x, renderSize.y, -renderSize.z+facetRatio),
|
||||
Vector3(-renderSize.x, renderSize.y, renderSize.z-facetRatio));
|
||||
|
||||
addQuad(
|
||||
Vector3(renderSize.x, renderSize.y-facetRatio, renderSize.z),
|
||||
Vector3(-renderSize.x, renderSize.y-facetRatio, renderSize.z),
|
||||
Vector3(-renderSize.x, -renderSize.y+facetRatio, renderSize.z),
|
||||
Vector3(renderSize.x, -renderSize.y+facetRatio, renderSize.z));
|
||||
addQuad(
|
||||
Vector3(-renderSize.x, -renderSize.y, renderSize.z-facetRatio),
|
||||
Vector3(-renderSize.x, -renderSize.y, -renderSize.z+facetRatio),
|
||||
Vector3(renderSize.x, -renderSize.y, -renderSize.z+facetRatio),
|
||||
Vector3(renderSize.x, -renderSize.y, renderSize.z-facetRatio));
|
||||
addQuad(
|
||||
Vector3(renderSize.x, -renderSize.y+facetRatio, -renderSize.z),
|
||||
Vector3(-renderSize.x, -renderSize.y+facetRatio, -renderSize.z),
|
||||
Vector3(-renderSize.x, renderSize.y-facetRatio, -renderSize.z),
|
||||
Vector3(renderSize.x, renderSize.y-facetRatio, -renderSize.z));*/
|
||||
|
||||
/*addPlus(Vector3(-renderSize.x-0.01,0,0));
|
||||
addPlus2(Vector3(renderSize.x+0.01,0,0));
|
||||
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
//std::reverse(_vertices.begin(), _vertices.end());
|
||||
//std::reverse(_normals.begin(), _normals.end());
|
||||
)*/
|
||||
GLUquadric* q = gluNewQuadric();
|
||||
|
||||
addPlus(Vector3(-renderSize.x-0.01,0,0));
|
||||
addPlus2(Vector3(renderSize.x+0.01,0,0));
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
|
||||
glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
|
||||
glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
|
||||
glNewList(glList, GL_COMPILE);
|
||||
glColor(this->color);
|
||||
glPushMatrix();
|
||||
glRotatef(90, 0, 1, 0);
|
||||
glScalef(renderSize.x, renderSize.y, renderSize.z);
|
||||
glTranslatef(0,0,1);
|
||||
gluDisk(q, 0, 1, 12, 12);
|
||||
glTranslatef(0,0,-2);
|
||||
gluCylinder(q, 1, 1, 2, 12, 1);
|
||||
glRotatef(180, 1, 0, 0);
|
||||
gluDisk(q, 0, 1, 12, 12);
|
||||
glPopMatrix();
|
||||
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
|
||||
glEndList();
|
||||
rd->setObjectToWorldMatrix(cFrame);
|
||||
glCallList(glList);
|
||||
changed = false;
|
||||
return;
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
changed=false;
|
||||
glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
|
||||
glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
|
||||
glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
|
||||
glNewList(glList, GL_COMPILE);
|
||||
//glPushMatrix();
|
||||
//glTranslatef(2,7,0);
|
||||
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
|
||||
//glPopMatrix();
|
||||
glNewList(glList, GL_COMPILE_AND_EXECUTE);
|
||||
glColor(this->color);
|
||||
renderShape(this->shape, renderSize, color);
|
||||
glEndList();
|
||||
changed = false;
|
||||
return;
|
||||
|
||||
changed=false;
|
||||
|
||||
}
|
||||
rd->setObjectToWorldMatrix(cFrame);
|
||||
glCallList(glList);
|
||||
postRender(rd);
|
||||
//rd->setObjectToWorldMatrix(cFrame);
|
||||
|
||||
|
||||
}
|
||||
#else
|
||||
void PartInstance::render(RenderDevice* rd)
|
||||
{
|
||||
|
||||
|
||||
if(changed)
|
||||
{
|
||||
Box box = getBox();
|
||||
@@ -897,7 +436,7 @@ void PartInstance::render(RenderDevice* rd)
|
||||
glColor(color);
|
||||
/*glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture( GL_TEXTURE_2D, Globals::surfaceId);
|
||||
glBegin(GL_QUADS);*/
|
||||
for(int i = 0; i < 96; i+=16)
|
||||
@@ -934,7 +473,7 @@ void PartInstance::render(RenderDevice* rd)
|
||||
glVertex3fv(v3);*/
|
||||
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBegin( GL_QUADS );
|
||||
glNormal3fv((v1 - v0).cross(v3 - v0).direction());
|
||||
//glTexCoord2d(0.0,0.0+add);
|
||||
@@ -961,7 +500,7 @@ void PartInstance::render(RenderDevice* rd)
|
||||
children.at(i)->render(rd);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1078,7 +617,7 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
|
||||
|
||||
|
||||
|
||||
properties.push_back(createPGI(
|
||||
"Properties",
|
||||
@@ -1094,7 +633,7 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
(LPARAM)anchored,
|
||||
PIT_CHECK
|
||||
));
|
||||
sprintf_s(pto, "%g, %g, %g", position.x, position.y, position.z);
|
||||
sprintf(pto, "%g, %g, %g", position.x, position.y, position.z);
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"Offset",
|
||||
@@ -1102,7 +641,7 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
(LPARAM)pto,
|
||||
PIT_EDIT
|
||||
));
|
||||
sprintf_s(pto2, "%g, %g, %g", size.x, size.y, size.z);
|
||||
sprintf(pto2, "%g, %g, %g", size.x, size.y, size.z);
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"Size",
|
||||
|
||||
Reference in New Issue
Block a user