New render code
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@@ -36,8 +36,8 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
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PIT_EDIT));
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sprintf_s(timerTxt, "%g", timer);
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sprintf_s(scoreTxt, "%d", score);
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sprintf(timerTxt, "%g", timer);
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sprintf(scoreTxt, "%d", score);
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properties.push_back(createPGI("Gameplay",
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"InitialTimerValue",
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"The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
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@@ -70,4 +70,4 @@ void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
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}
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else
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Instance::PropUpdate(pItem);
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}
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}
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