New render code
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@@ -2,7 +2,7 @@
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#include <G3DAll.h>
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#include "propertyGrid.h"
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#include "map"
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#include "Properties/BoolProperty.h"
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//#include "Properties/BoolProperty.h"
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class Instance
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{
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@@ -48,20 +48,8 @@ public:
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virtual std::vector<PROPGRIDITEM> getProperties();
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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#ifdef NEW_BOX_RENDER
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void addVertex(Vector3 vertexPos,Color3 color);
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void addNormals(Vector3 normal);
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void addSingularNormal(Vector3 normal);
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void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
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void addQuad(Vector3 v1,Vector3 v2, Vector3 v3, Vector3 v4);
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void genSmoothNormals(int);
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void addSmoothTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
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void makeSmoothFace(int vertex1, int vertex2, int vertex3);
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void addPlus(Vector3 v1);
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void addPlus2(Vector3 v1);
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void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
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void makeFace(int vertex1, int vertex2, int vertex3);
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void fromArrays(float verts[], float norms[], float ind[], unsigned int countVN, unsigned int countInd);
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bool isUniqueVertex(Vector3 pos);
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#endif
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private:
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Vector3 position;
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@@ -71,14 +59,6 @@ private:
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float _bevelSize;
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int _parseVert;
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int _debugTimer;
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std::vector<Vector3> _debugUniqueVertices;
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#ifdef NEW_BOX_RENDER
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std::vector<GLfloat> _vertices;
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std::vector<GLfloat> _normals;
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#else
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GLfloat _vertices[96];
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#endif
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std::vector<GLushort> _indices;
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bool changed;
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Box itemBox;
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GLuint glList;
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@@ -19,7 +19,7 @@ public:
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static const int patch;
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static G3D::TextureRef surface;
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static int surfaceId;
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static const std::string g_PlaceholderName;
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static const std::string g_appName;
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static COLORREF g_acrCustClr[16]; //Will be dynamic later
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static HWND mainHwnd;
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};
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@@ -38,4 +38,4 @@ extern std::string cameraSound;
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extern std::string clickSound;
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extern std::string dingSound;
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extern HWND mainHwnd;
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const std::string g_PlaceholderName = "Dygysphere";
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const std::string g_appName = "Blocks3D";
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@@ -1,13 +1,12 @@
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#pragma once
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#include "Property.h"
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#pragma once
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class BoolProperty : public Property<bool>
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{
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public:
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template <typename T>
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BoolProperty(std::string name, bool& value)
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BoolProperty(std::string name, bool& value, Instance& owner)
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{
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Property(name, (T)value);
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Property<bool>(name, value, owner);
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}
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~BoolProperty(void);
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PROPGRIDITEM getPropGridItem();
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};
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@@ -1,19 +1,30 @@
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#pragma once
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#include "propertyGrid.h"
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#include "DataModelV2/Instance.h"
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#include <string>
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class Instance;
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template <typename T>
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class Property
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{
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public:
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Property(std::string name, T& value)
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Property(std::string name, T& value, Instance& owner)
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{
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value = t;
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_value = value;
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_owner = owner;
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}
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~Property(void);
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T getValue();
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void setValue(T);
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PROPGRIDITEM getPropGridItem();
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const T getValue()
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{
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return _value;
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}
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const void setValue(T val)
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{
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_value = val;
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}
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virtual PROPGRIDITEM getPropGridItem();
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void setProperty(LPPROPGRIDITEM item);
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protected:
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std::string name;
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T* value;
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Instance* _owner;
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std::string _name;
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T* _value;
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};
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