Reimplement button hover, go button

This commit is contained in:
Vulpovile
2025-04-08 18:37:43 -07:00
parent 7c29d7ca9f
commit cd735f6c62
3 changed files with 6 additions and 5 deletions

View File

@@ -1,4 +1,5 @@
#include "DataModelV3/Gui/BaseButtonInstance.h"
#include "Application.h"
using namespace B3D;
BaseButtonInstance::BaseButtonInstance(void) : Instance()
@@ -10,8 +11,7 @@ BaseButtonInstance::BaseButtonInstance(void) : Instance()
void BaseButtonInstance::render(RenderDevice* rd)
{
//TODO make mouse a member of datamodel
//Vector2 pos = Vector2(g_usableApp->mouse.x,g_usableApp->mouse.y);
drawObj(rd, Vector2(0, 0), false);//g_usableApp->mouse.isMouseDown());
drawObj(rd, Vector2(g_usableApp->mouse.x, g_usableApp->mouse.y), g_usableApp->mouse.isMouseDown());//g_usableApp->mouse.isMouseDown());
Instance::render(rd);
}

View File

@@ -1,10 +1,11 @@
#include "MenuActions.h"
#include "DataModelV3/Gui/ToggleImageButtonInstance.h"
void menuCallback(const ActionParam &actionParam) {
switch(actionParam.actionCode) {
case MENUBTN_GO:
actionParam.dataModel->toggleRun();
actionParam.dataModel->toggleRun(); //SHOULD USE C++ STYLE CASTING BUT IDC RN
((ToggleImageButtonInstance*)actionParam.caller)->checked = actionParam.dataModel->isRunning();
break;
}
}