Finished surfaces
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@@ -1,9 +1,9 @@
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#include "DataModelV2/PartInstance.h"
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#include "Globals.h"
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#include "../../Renderer.h"
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#include "Renderer.h"
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#include <sstream>
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#include <iomanip>
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#include "Faces.h"
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PartInstance::PartInstance(void)
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{
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@@ -18,12 +18,12 @@ PartInstance::PartInstance(void)
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color = Color3::gray();
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velocity = Vector3(0,0,0);
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rotVelocity = Vector3(0,0,0);
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top = Enum::SurfaceType::Smooth;
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front = Enum::SurfaceType::Smooth;
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right = Enum::SurfaceType::Smooth;
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back = Enum::SurfaceType::Smooth;
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left = Enum::SurfaceType::Smooth;
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bottom = Enum::SurfaceType::Smooth;
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top = Enum::SurfaceType::Bumps;
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front = Enum::SurfaceType::Bumps;
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right = Enum::SurfaceType::Bumps;
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back = Enum::SurfaceType::Bumps;
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left = Enum::SurfaceType::Bumps;
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bottom = Enum::SurfaceType::Bumps;
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shape = Enum::Shape::Block;
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}
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@@ -77,6 +77,11 @@ void PartInstance::postRender(RenderDevice *rd)
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}
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}
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void PartInstance::setChanged()
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{
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changed = true;
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}
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void PartInstance::setParent(Instance* prnt)
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{
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Instance * cparent = getParent();
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@@ -249,6 +254,12 @@ void PartInstance::render(RenderDevice* rd) {
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Vector3 renderSize = size/2;
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glNewList(glList, GL_COMPILE);
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renderShape(this->shape, renderSize, color);
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renderSurface(TOP, this->top, renderSize, this->controller, color);
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renderSurface(FRONT, this->front, renderSize, this->controller, color);
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renderSurface(RIGHT, this->right, renderSize, this->controller, color);
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renderSurface(BACK, this->back, renderSize, this->controller, color);
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renderSurface(LEFT, this->left, renderSize, this->controller, color);
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renderSurface(BOTTOM, this->bottom, renderSize, this->controller, color);
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glEndList();
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}
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rd->setObjectToWorldMatrix(cFrame);
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@@ -289,15 +300,14 @@ static TCHAR* enumStr(int shape)
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void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
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{
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setChanged();
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if(strcmp(item->lpszPropName, "Color3") == 0)
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{
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color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F);
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changed=true;
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}
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if(strcmp(item->lpszPropName, "Anchored") == 0)
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else if(strcmp(item->lpszPropName, "Anchored") == 0)
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{
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anchored= item->lpCurValue == TRUE;
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changed=true;
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}
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else if(strcmp(item->lpszPropName, "Offset") == 0)
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{
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@@ -356,7 +366,7 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
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setSize(size);
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}
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}
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if(strcmp(item->lpszPropName, "Shape") == 0)
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else if(strcmp(item->lpszPropName, "Shape") == 0)
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{
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printf("%s", enumStr(strEnum((TCHAR*)item->lpCurValue)));
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setShape(strEnum((TCHAR*)item->lpCurValue));
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