diff --git a/Blocks3D.vcproj b/Blocks3D.vcproj
index bcdeae6..a114f7b 100644
--- a/Blocks3D.vcproj
+++ b/Blocks3D.vcproj
@@ -81,7 +81,7 @@
SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
SubSystem="2"
- StackReserveSize="8388608"
+ StackReserveSize="16777216"
TargetMachine="1"
/>
setParent(NULL);
delete p;
}
- for(int i = 0; i < 10; i++)
+ for(int i = 0; i < 4; i++)
{
- _dataModel->getEngine()->step(0.05F);
+ _dataModel->getEngine()->step(0.03F);
}
onLogic();
diff --git a/src/source/DataModelV2/PartInstance.cpp b/src/source/DataModelV2/PartInstance.cpp
index f9a8210..0ffb10d 100644
--- a/src/source/DataModelV2/PartInstance.cpp
+++ b/src/source/DataModelV2/PartInstance.cpp
@@ -259,7 +259,6 @@ void PartInstance::setCFrameNoSync(CoordinateFrame coordinateFrame)
{
cFrame = coordinateFrame;
position = coordinateFrame.translation;
- changed = true;
}
bool PartInstance::collides(PartInstance * part)
diff --git a/src/source/XplicitNgine/XplicitNgine.cpp b/src/source/XplicitNgine/XplicitNgine.cpp
index c29b77c..e1efa61 100644
--- a/src/source/XplicitNgine/XplicitNgine.cpp
+++ b/src/source/XplicitNgine/XplicitNgine.cpp
@@ -15,7 +15,7 @@ XplicitNgine::XplicitNgine()
physSpace = dHashSpaceCreate(0);
contactgroup = dJointGroupCreate(0);
- dWorldSetGravity(physWorld, 0, -0.5, 0);
+ dWorldSetGravity(physWorld, 0, -9.8, 0);
dWorldSetAutoDisableFlag(physWorld, 1);
dWorldSetAutoDisableLinearThreshold(physWorld, 0.05F);
dWorldSetAutoDisableAngularThreshold(physWorld, 0.05F);
@@ -141,7 +141,7 @@ void XplicitNgine::createBody(PartInstance* partInstance)
}
dMass mass;
- mass.setBox(partSize.x, partSize.y, partSize.z, 0.7F);
+ mass.setBox(sqrt(partSize.x*2), sqrt(partSize.y*2), sqrt(partSize.z*2), 0.7F);
dBodySetMass(partInstance->physBody, &mass);
// Debug output
@@ -198,8 +198,9 @@ void XplicitNgine::step(float stepSize)
{
dJointGroupEmpty(contactgroup);
dSpaceCollide (physSpace,0,&collisionCallback);
- //dWorldQuickStep(physWorld, stepSize);
- dWorldStepFast1(physWorld, stepSize, 20);
+ dWorldQuickStep(physWorld, stepSize);
+ //dWorldStepFast1(physWorld, stepSize*2, 100);
+ //dWorldStep(physWorld, stepSize);
}
void XplicitNgine::updateBody(PartInstance *partInstance, CoordinateFrame * cFrame)