Implemented SelectionService

This commit is contained in:
Vulpovile
2023-11-05 22:39:06 -08:00
parent ebfbade283
commit b58161cf81
9 changed files with 22073 additions and 62 deletions

View File

@@ -0,0 +1,106 @@
#include "DataModelV3/LightingInstance.h"
#include "DataModelV3/DataModelInstance.h"
#include "StringFunctions.h"
//#include "Listener/ModeSelectionListener.h"
using namespace B3D;
LightingInstance::LightingInstance(void)
{
Instance::Instance("Lighting");
name = "Lighting";
canDelete = false;
_hideSky = false;
topAmbient = Reflection::ReflectionProperty<Color3>("TopAmbient", Color3(0.5F, 0.5F, 0.5F), TYPE_COLOR3, this->dataTable);
bottomAmbient = Reflection::ReflectionProperty<Color3>("BottomAmbient", Color3(0.8F, 0.8F, 0.8F), TYPE_COLOR3, this->dataTable);
spotLight = Reflection::ReflectionProperty<Color3>("SpotLight", Color3(0.5F, 0.5F, 0.5F), TYPE_COLOR3, this->dataTable);
clearColor = Reflection::ReflectionProperty<Color4>("ClearColor", Color4(0.0F, 0.0F, 0.0F, 0.0F), TYPE_COLOR4, this->dataTable);
lighting.setTime(G3D::toSeconds(2, 00, 00, PM));
// Maybe this is Top and Bottom Ambient?
lighting.ambient = topAmbient.getValue();
lighting.lightColor = bottomAmbient.getValue();
sky = Sky::create(NULL, ExePath() + "/content/sky/");
}
LightingInstance::~LightingInstance(void)
{
sky->~Sky();
}
// Getters
G3D::SkyRef LightingInstance::getSky()
{
return sky;
}
G3D::LightingParameters LightingInstance::getLightingParameters()
{
return lighting;
}
// Functions
void LightingInstance::suppressSky(bool doSuppress)
{
_hideSky = doSuppress;
}
void LightingInstance::update(RenderDevice* rd)
{
if(!_hideSky) {
rd->clear(sky.isNull(), true, true);
if (sky.notNull()) sky->render(rd, lighting);
} else {
rd->setColorClearValue(clearColor.getValue());
rd->clear(true, true, true);
suppressSky(false);
}
// Setup lighting
rd->enableLighting();
rd->setShadeMode(RenderDevice::SHADE_SMOOTH);
rd->setAmbientLightColor(Color3(1,1,1));
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
rd->setAmbientLightColor(lighting.ambient);
rd->beforePrimitive();
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
parentDataModel->getWorkspace()->render(rd);
parentDataModel->getWorkspace()->renderName(rd);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
rd->setObjectToWorldMatrix(forDraw);
rd->afterPrimitive();
// TODO implement
//parentDataModel->getSelectionService()->render(rd);
// TODO Mouse and tool will be handled by datamodel
//g_usableApp->tool->render(rd, g_usableApp->mouse);
rd->disableLighting();
drawEffects(rd);
}
void LightingInstance::drawEffects(RenderDevice* rd)
{
if (sky.notNull()) {
sky->renderLensFlare(rd, lighting);
}
}