Parts now recolor properly again.

This commit is contained in:
MusicalProgrammer
2018-10-25 20:51:15 -04:00
parent 866d644c63
commit b1af53995a
2 changed files with 2 additions and 0 deletions

View File

@@ -443,6 +443,7 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
if(strcmp(item->lpszPropName, "Color3") == 0) if(strcmp(item->lpszPropName, "Color3") == 0)
{ {
color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F); color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F);
changed=true;
} }
else if(strcmp(item->lpszPropName, "Offset") == 0) else if(strcmp(item->lpszPropName, "Offset") == 0)
{ {

View File

@@ -74,6 +74,7 @@ void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseD
Vector3 point2; Vector3 point2;
glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_COLOR_ARRAY);
if(floatBottom) if(floatBottom)
{ {
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0); point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);