Parts now recolor properly again.
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@@ -74,6 +74,7 @@ void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseD
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Vector3 point2;
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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if(floatBottom)
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{
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point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
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