Added properties
This commit is contained in:
@@ -74,7 +74,7 @@
|
|||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib"
|
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib"
|
||||||
OutputFile="./G3DTest.exe"
|
OutputFile="./G3DTest.exe"
|
||||||
LinkIncremental="1"
|
LinkIncremental="1"
|
||||||
SuppressStartupBanner="true"
|
SuppressStartupBanner="true"
|
||||||
@@ -147,8 +147,8 @@
|
|||||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||||
MinimalRebuild="false"
|
MinimalRebuild="false"
|
||||||
BasicRuntimeChecks="0"
|
BasicRuntimeChecks="0"
|
||||||
RuntimeLibrary="2"
|
RuntimeLibrary="3"
|
||||||
EnableFunctionLevelLinking="true"
|
EnableFunctionLevelLinking="false"
|
||||||
PrecompiledHeaderFile=".\Debug/G3DTest.pch"
|
PrecompiledHeaderFile=".\Debug/G3DTest.pch"
|
||||||
AssemblerListingLocation=".\Debug/"
|
AssemblerListingLocation=".\Debug/"
|
||||||
ObjectFile=".\Debug/"
|
ObjectFile=".\Debug/"
|
||||||
@@ -290,6 +290,10 @@
|
|||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\Property.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath=".\propertyGrid.cpp"
|
RelativePath=".\propertyGrid.cpp"
|
||||||
>
|
>
|
||||||
@@ -403,6 +407,10 @@
|
|||||||
RelativePath=".\PartType.h"
|
RelativePath=".\PartType.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\Property.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath=".\propertyGrid.h"
|
RelativePath=".\propertyGrid.h"
|
||||||
>
|
>
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
//#include "WindowFunctions.h"
|
//#include "WindowFunctions.h"
|
||||||
|
#pragma once
|
||||||
#include <mshtml.h>
|
#include <mshtml.h>
|
||||||
#include <exdisp.h>
|
#include <exdisp.h>
|
||||||
//#include <Mshtmhst.h>
|
//#include <Mshtmhst.h>
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
#include <G3DAll.h>
|
#include <G3DAll.h>
|
||||||
|
#include "Property.h"
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
class Instance
|
class Instance
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
Property *properties;
|
||||||
Instance(void);
|
Instance(void);
|
||||||
Instance(const Instance&);
|
Instance(const Instance&);
|
||||||
virtual ~Instance(void);
|
virtual ~Instance(void);
|
||||||
|
|||||||
25
Property.cpp
Normal file
25
Property.cpp
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#include "Property.h"
|
||||||
|
|
||||||
|
Property::Property(std::string title, std::string propName, void * prop, void *(*getFunc)(void), void(*setFunc)(void *))
|
||||||
|
{
|
||||||
|
this->title = title;
|
||||||
|
this->propName = propName;
|
||||||
|
this->prop = prop;
|
||||||
|
this->getFunc = getFunc;
|
||||||
|
this->setFunc = setFunc;
|
||||||
|
}
|
||||||
|
|
||||||
|
Property::~Property(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Property::setProperty(void * newprop)
|
||||||
|
{
|
||||||
|
this->setFunc(newprop);
|
||||||
|
}
|
||||||
|
|
||||||
|
void * Property::getProperty()
|
||||||
|
{
|
||||||
|
return this->getFunc();
|
||||||
|
}
|
||||||
15
Property.h
Normal file
15
Property.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <G3DAll.h>
|
||||||
|
class Property
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::string title;
|
||||||
|
std::string propName;
|
||||||
|
void * prop;
|
||||||
|
void *(*getFunc)(void);
|
||||||
|
void(*setFunc)(void *);
|
||||||
|
void setProperty(void*);
|
||||||
|
void * getProperty();
|
||||||
|
Property(std::string title, std::string propName, void * prop, void *(*getFunc)(void), void(*setFunc)(void *));
|
||||||
|
~Property(void);
|
||||||
|
};
|
||||||
2
main.cpp
2
main.cpp
@@ -79,7 +79,7 @@ bool dragging = false;
|
|||||||
Vector2 oldMouse = Vector2(0,0);
|
Vector2 oldMouse = Vector2(0,0);
|
||||||
float moveRate = 0.5;
|
float moveRate = 0.5;
|
||||||
std::vector<Instance*> selectedInstances = std::vector<Instance*>();
|
std::vector<Instance*> selectedInstances = std::vector<Instance*>();
|
||||||
static const std::string PlaceholderName = "Dynamica";
|
static const std::string PlaceholderName = "HyperCube";
|
||||||
|
|
||||||
Demo *usableApp = NULL;
|
Demo *usableApp = NULL;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user