Made test work on offset
This commit is contained in:
9
main.cpp
9
main.cpp
@@ -659,16 +659,15 @@ void Demo::onGraphics(RenderDevice* rd) {
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else
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else
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glBindTexture( GL_TEXTURE_2D, go_id);
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glBindTexture( GL_TEXTURE_2D, go_id);
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//glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glTexCoord2d(0.0,0.0);
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glTexCoord2d(0.0,0.0);
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glVertex2f( 10, 25 );
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glVertex2f( 10, 0+offset );
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glTexCoord2d( 1.0,0.0 );
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glTexCoord2d( 1.0,0.0 );
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glVertex2f( 70, 25 );
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glVertex2f( 70, 0+offset );
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glTexCoord2d( 1.0,1.0 );
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glTexCoord2d( 1.0,1.0 );
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glVertex2f( 70, 85 );
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glVertex2f( 70, 65+offset );
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glTexCoord2d( 0.0,1.0 );
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glTexCoord2d( 0.0,1.0 );
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glVertex2f( 10, 85 );
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glVertex2f( 10, 65+offset );
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glEnd();
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glEnd();
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glDisable( GL_TEXTURE_2D );
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glDisable( GL_TEXTURE_2D );
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