Class cleanup
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@@ -1,14 +1,5 @@
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#include "ImageButtonInstance.h"
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G3D::TextureRef image = NULL;
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int openGLID = 0;
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G3D::TextureRef image_ovr = NULL;
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int openGLID_ovr = 0;
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G3D::TextureRef image_dn = NULL;
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int openGLID_dn = 0;
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G3D::TextureRef image_ds = NULL;
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int openGLID_ds = 0;
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Vector2 size;
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Vector2 position;
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ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
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{
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