Using DataModelV2
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27
src/include/DataModelV2/ImageButtonInstance.h
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27
src/include/DataModelV2/ImageButtonInstance.h
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#pragma once
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#include "BaseButtonInstance.h"
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class BaseButtonInstance;
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class ImageButtonInstance : public BaseButtonInstance
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{
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public:
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//ImageButtonInstance(G3D::TextureRef);
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//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
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//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
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ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
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~ImageButtonInstance(void);
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void drawObj(RenderDevice*, Vector2, bool);
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Vector2 size;
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Vector2 position;
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G3D::TextureRef image;
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int openGLID;
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G3D::TextureRef image_ovr;
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int openGLID_ovr;
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G3D::TextureRef image_dn;
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int openGLID_dn;
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G3D::TextureRef image_ds;
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int openGLID_ds;
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bool mouseInButton(float, float, RenderDevice*);
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};
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