Changed how render works
This commit is contained in:
19
main.cpp
19
main.cpp
@@ -1032,7 +1032,6 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
showMouse = true;
|
||||
app->debugController.setActive(false);
|
||||
}
|
||||
|
||||
if(ui->keyPressed(SDLK_LSHIFT) || ui->keyPressed(SDLK_RSHIFT))
|
||||
{
|
||||
moveRate = 1;
|
||||
@@ -1443,16 +1442,24 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
//app->renderDevice->pushState();
|
||||
//app->renderDevice->popState();
|
||||
|
||||
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
|
||||
dataModel->getWorkspace()->render(rd);
|
||||
if(selectedInstance != NULL)
|
||||
{
|
||||
PhysicalInstance* part = (PhysicalInstance*)selectedInstance;
|
||||
Vector3 size = part->getSize();
|
||||
Vector3 pos = part->getPosition();
|
||||
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), part->getCFrameRenderBased());
|
||||
}
|
||||
/*std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
Instance* instance = instances.at(i);
|
||||
if(instance->getClassName() == "Part")
|
||||
{
|
||||
|
||||
instance->render(rd);
|
||||
PhysicalInstance* part = (PhysicalInstance*)instance;
|
||||
Draw::box(part->getBox(), app->renderDevice, part->color, Color4::clear());
|
||||
//part->render(rd);
|
||||
//Draw::box(part->getBox(), app->renderDevice, part->color, Color4::clear());
|
||||
if(selectedInstance == part)
|
||||
{
|
||||
Vector3 size = part->getSize();
|
||||
@@ -1463,7 +1470,7 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
}
|
||||
|
||||
}
|
||||
Box box;
|
||||
Box box;*/
|
||||
|
||||
//Draw::ray(testRay, rd, Color3::orange(), 1);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user