File importer now supports shapes, camera pan is now locked to 45 degree increments
this was a massive pain in the ass :)
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@@ -257,6 +257,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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xml_node<> *propNode = node->first_node();
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xml_node<> *cFrameNode=0;
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xml_node<> *sizeNode=0;
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xml_node<> *shapeNode=0;
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xml_node<> *colorNode=0;
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xml_node<> *brickColorNode=0;
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xml_node<> *nameNode=0;
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@@ -276,6 +277,11 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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{
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nameNode = partPropNode;
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}
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if (xmlValue=="shape")
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{
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shapeNode = partPropNode;
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_legacyLoad=false;
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}
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if (xmlValue=="Color")
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{
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colorNode=partPropNode;
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@@ -297,11 +303,16 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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{
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std::string xmlName = attr->name();
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std::string xmlValue = attr->value();
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if (xmlValue=="shape")
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{
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shapeNode = featureNode;
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_legacyLoad=true;
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}
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if (xmlValue=="size")
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{
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sizeNode=featureNode;
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_legacyLoad=true;
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}
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}
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}
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}
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}
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@@ -328,7 +339,21 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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B = getFloatValue(colorNode,"B");
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}
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Enum::Shape::Value partshape = Enum::Shape::Block;
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std::string pshape = shapeNode->value();
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if (shapeNode)
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{
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if(pshape == "0" || pshape == "Ball"){
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partshape = Enum::Shape::Ball;
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}
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if(pshape == "1" || pshape == "Block"){
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partshape = Enum::Shape::Block;
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}
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if(pshape == "2" || pshape == "Cylinder"){
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partshape = Enum::Shape::Cylinder;
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}
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}
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std::string newName = nameNode->value();
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float X = getFloatValue(cFrameNode,"X");
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float Y = getFloatValue(cFrameNode,"Y");
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@@ -353,6 +378,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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PartInstance* test = makePart();
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test->setParent(getWorkspace());
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test->color = Color3(R,G,B);
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test->shape = partshape;
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if(brickColorNode)
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{
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test->color = bcToRGB(atoi(brickColorNode->value()));
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