Run GetSize and GetPosition only once in CreateBody function

This commit is contained in:
NT_x86
2022-10-05 07:34:49 +03:00
parent e1716e7417
commit 984bea6136

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@@ -84,6 +84,8 @@ void XplicitNgine::createBody(PartInstance* partInstance)
// calculate collisions // calculate collisions
//dSpaceCollide (physSpace,0,&collisionCallback); //dSpaceCollide (physSpace,0,&collisionCallback);
Vector3 partSize = partInstance->getSize();
Vector3 partPosition = partInstance->getPosition();
if(partInstance->physBody == NULL) if(partInstance->physBody == NULL)
{ {
// init body // init body
@@ -93,9 +95,9 @@ void XplicitNgine::createBody(PartInstance* partInstance)
if(partInstance->shape == Enum::Shape::Block) if(partInstance->shape == Enum::Shape::Block)
{ {
partInstance->physGeom[0] = dCreateBox(physSpace, partInstance->physGeom[0] = dCreateBox(physSpace,
partInstance->getSize()[0], partSize.x,
partInstance->getSize()[1], partSize.y,
partInstance->getSize()[2] partSize.z
); );
dVector3 result; dVector3 result;
@@ -108,11 +110,11 @@ void XplicitNgine::createBody(PartInstance* partInstance)
} }
else else
{ {
partInstance->physGeom[0] = dCreateSphere(physSpace, partInstance->getSize()[0]/2); partInstance->physGeom[0] = dCreateSphere(physSpace, partSize[0]/2);
} }
dMass mass; dMass mass;
mass.setBox(partInstance->getSize().x, partInstance->getSize().y, partInstance->getSize().z, 0.7F); mass.setBox(partSize.x, partSize.y, partSize.z, 0.7F);
dBodySetMass(partInstance->physBody, &mass); dBodySetMass(partInstance->physBody, &mass);
// Debug output // Debug output
@@ -121,15 +123,15 @@ void XplicitNgine::createBody(PartInstance* partInstance)
// Create rigid body // Create rigid body
//printf("[XplicitNgine] Created Geom for PartInstance\n"); //printf("[XplicitNgine] Created Geom for PartInstance\n");
dBodySetPosition(partInstance->physBody, dBodySetPosition(partInstance->physBody,
partInstance->getPosition()[0], partPosition.x,
partInstance->getPosition()[1], partPosition.y,
partInstance->getPosition()[2] partPosition.z
); );
dGeomSetPosition(partInstance->physGeom[0], dGeomSetPosition(partInstance->physGeom[0],
partInstance->getPosition()[0], partPosition.x,
partInstance->getPosition()[1], partPosition.y,
partInstance->getPosition()[2]); partPosition.z);
Matrix3 g3dRot = partInstance->getCFrame().rotation; Matrix3 g3dRot = partInstance->getCFrame().rotation;
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0, float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,