Disabled textures
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@@ -167,10 +167,10 @@ void PhysicalInstance::render(RenderDevice* rd)
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face = bottom;
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}
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if(face == Snaps)
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/*if(face == Snaps)
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add = 0.0;
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else if(face == Inlets)
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add = 0.2;
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add = 0.2;*/
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Vector3 v0 = Vector3(vertecies[i], vertecies[i+1], vertecies[i+2]), v1 = Vector3(vertecies[i+3], vertecies[i+4], vertecies[i+5]), v3 = Vector3(vertecies[i+9], vertecies[i+10], vertecies[i+11]);
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/*glNormal3fv((v1 - v0).cross(v3 - v0).direction());
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