Enable soundservice in datamodelinstance
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@@ -22,9 +22,9 @@ namespace B3D{
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// Functions
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void play();
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private:
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float soundVolume;
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std::string soundId;
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bool playOnRemove;
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bool looped;
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Reflection::ReflectionProperty<float> soundVolume;
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Reflection::ReflectionProperty<std::string> soundId;
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Reflection::ReflectionProperty<bool> playOnRemove;
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Reflection::ReflectionProperty<bool> looped;
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};
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}
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