Manual merge... (Improved renderer, and added bevels.)
This commit is contained in:
252
PartInstance.cpp
252
PartInstance.cpp
@@ -1,8 +1,10 @@
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#include "PartInstance.h"
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#include "Globals.h"
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#include <sstream>
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#include <iomanip>
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PartInstance::PartInstance(void)
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PartInstance::PartInstance(void) : _bevelSize(0.03f), _parseVert(0), _debugTimer(0)
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{
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PVInstance::PVInstance();
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name = "Unnamed PVItem";
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@@ -108,12 +110,20 @@ void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
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position = coordinateFrame.translation;
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changed = true;
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}
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// Can probably be deleted
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CoordinateFrame PartInstance::getCFrameRenderBased()
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{
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return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x/2, getCFrame().translation.y/2, getCFrame().translation.z/2));
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return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x, getCFrame().translation.y, getCFrame().translation.z));
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}
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#ifdef NEW_BOX_RENDER
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Box PartInstance::getBox()
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{
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Box box = Box(Vector3(size.x/2, size.y/2, size.z/2) ,Vector3(-size.x/2,-size.y/2,-size.z/2));
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CoordinateFrame c = getCFrameRenderBased();
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itemBox = c.toWorldSpace(box);
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return itemBox;
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}
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#else
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Box PartInstance::getBox()
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{
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if(changed)
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@@ -124,32 +134,227 @@ Box PartInstance::getBox()
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Vector3 v0,v1,v2,v3;
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for (int f = 0; f < 6; f++) {
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itemBox.getFaceCorners(f, v0,v1,v2,v3);
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vertecies[f*16] = v0.x;
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vertecies[(f*16)+1] = v0.y;
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vertecies[(f*16)+2] = v0.z;
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vertecies[(f*16)+3] = v1.x;
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vertecies[(f*16)+4] = v1.y;
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vertecies[(f*16)+5] = v1.z;
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vertecies[(f*16)+6] = v2.x;
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vertecies[(f*16)+7] = v2.y;
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vertecies[(f*16)+8] = v2.z;
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vertecies[(f*16)+9] = v3.x;
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vertecies[(f*16)+10] = v3.y;
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vertecies[(f*16)+11] = v3.z;
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vertecies[(f*16)+12] = color.r;
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vertecies[(f*16)+13] = color.g;
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vertecies[(f*16)+14] = color.b;
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vertecies[(f*16)+15] = 1;
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_vertices[f*16] = v0.x;
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_vertices[(f*16)+1] = v0.y;
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_vertices[(f*16)+2] = v0.z;
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_vertices[(f*16)+3] = v1.x;
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_vertices[(f*16)+4] = v1.y;
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_vertices[(f*16)+5] = v1.z;
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_vertices[(f*16)+6] = v2.x;
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_vertices[(f*16)+7] = v2.y;
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_vertices[(f*16)+8] = v2.z;
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_vertices[(f*16)+9] = v3.x;
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_vertices[(f*16)+10] = v3.y;
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_vertices[(f*16)+11] = v3.z;
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_vertices[(f*16)+12] = color.r;
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_vertices[(f*16)+13] = color.g;
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_vertices[(f*16)+14] = color.b;
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_vertices[(f*16)+15] = 1;
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}
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}
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return itemBox;
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}
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#endif
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bool PartInstance::collides(Box box)
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{
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return CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), box);
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}
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void PartInstance::addVertex(Vector3 vertexPos,Color3 color)
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{
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_vertices.push_back(vertexPos.x);
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_vertices.push_back(vertexPos.y);
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_vertices.push_back(vertexPos.z);
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_vertices.push_back(color.r);
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_vertices.push_back(color.g);
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_vertices.push_back(color.b);
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}
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void PartInstance::addNormals(Vector3 normal)
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{
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for (unsigned int i=0;i<3;i+=1) {
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_normals.push_back(normal.x);
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_normals.push_back(normal.y);
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_normals.push_back(normal.z);
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}
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}
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void PartInstance::addTriangle(Vector3 v1,Vector3 v2,Vector3 v3)
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{
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addVertex(v1,color);
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addVertex(v2,color);
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addVertex(v3,color);
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addNormals(cross(v2-v1,v3-v1).direction());
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}
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void PartInstance::debugPrintVertexIDs(RenderDevice* rd,GFontRef font,Matrix3 rot)
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{
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_debugUniqueVertices.clear();
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glDisable(GL_DEPTH_TEST);
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for (unsigned int i=0;i<_vertices.size();i+=6)
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{
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std::stringstream stream;
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stream << std::fixed << std::setprecision(1) << i;
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Vector3 testVector = Vector3(_vertices[i],_vertices[i+1],_vertices[i+2]);
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if (isUniqueVertex(testVector))
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{
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font->draw3D(rd, stream.str(), CoordinateFrame(testVector) * -rot, 0.05, Color3::fromARGB(0xFF4F0000), Color4::clear());
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_debugUniqueVertices.push_back(testVector);
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}
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}
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glEnable(GL_DEPTH_TEST);
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}
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void PartInstance::makeFace(int vertex1,int vertex2, int vertex3)
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{
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addTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
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Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
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Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
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}
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bool PartInstance::isUniqueVertex(Vector3 pos)
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{
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for (unsigned int i=0;i<_debugUniqueVertices.size();i+=1)
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{
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if (pos==_debugUniqueVertices[i])
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{
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return false;
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}
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}
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return true;
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}
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#ifdef NEW_BOX_RENDER
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void PartInstance::render(RenderDevice* rd) {
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if (changed)
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{
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getBox();
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_vertices.clear();
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Vector3 renderSize = size/2;
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// Front
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
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);
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// Top
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
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);
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// Back
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
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);
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
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);
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// Bottom
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addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
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);
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// Left
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addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
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);
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// Right
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addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
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Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
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);
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addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
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Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
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);
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// Bevel Top Front
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makeFace(0,36,48);
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makeFace(48,18,0);
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// Bevel Left Front Corner
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makeFace(18,156,162);
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makeFace(24,18,162);
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// Bevel Left Front Top Corner
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makeFace(48,156,18);
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// Bevel Left Front Bottom Corner
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makeFace(120,6,150);
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// Bevel Left Top
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makeFace(48,66,156);
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makeFace(144,156,66);
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// Bevel Bottom
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makeFace(6,120,114);
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makeFace(114,12,6);
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// Left Bottom
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makeFace(120,150,174);
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makeFace(174,132,120);
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// Right Front Top Corner
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makeFace(36,0,180);
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// Right Front Corner
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makeFace(180,0,12);
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makeFace(186,180,12);
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// Right Front Bottom Corner
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makeFace(186,12,114);
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// Right Bottom
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makeFace(186,114,108);
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makeFace(108,198,186);
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// Right Top Corner
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makeFace(180,192,36);
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makeFace(192,42,36);
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// Right Back Top Corner
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makeFace(72,42,192);
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// Right Back Bottom Corner
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makeFace(78,198,108);
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// Right Back Corner
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makeFace(72,192,198);
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makeFace(198,78,72);
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// Back Bottom Corner
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makeFace(78,108,132);
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makeFace(132,84,78);
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// Back Top
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makeFace(42,72,102);
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makeFace(102,66,42);
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// Back Left Top Corner
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makeFace(144,66,102);
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// Back Left Corner
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makeFace(144,102,84);
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makeFace(84,174,144);
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// Back Left Bottom Corner
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makeFace(174,84,132);
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for (unsigned short i=0;i<_vertices.size()/6;i++) {
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_indices.push_back(i);
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}
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changed=false;
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}
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glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
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glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
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glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
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glPushMatrix();
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glTranslatef(position.x,position.y,position.z);
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glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
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glPopMatrix();
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}
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#else
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void PartInstance::render(RenderDevice* rd)
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{
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@@ -184,14 +389,14 @@ void PartInstance::render(RenderDevice* rd)
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else if(face == Inlets)
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add = 0.2;*/
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Vector3 v0 = Vector3(vertecies[i], vertecies[i+1], vertecies[i+2]), v1 = Vector3(vertecies[i+3], vertecies[i+4], vertecies[i+5]), v3 = Vector3(vertecies[i+9], vertecies[i+10], vertecies[i+11]);
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Vector3 v0 = Vector3(_vertices[i], _vertices[i+1], _vertices[i+2]), v1 = Vector3(_vertices[i+3], _vertices[i+4], _vertices[i+5]), v3 = Vector3(_vertices[i+9], _vertices[i+10], _vertices[i+11]);
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/*glNormal3fv((v1 - v0).cross(v3 - v0).direction());
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glTexCoord2f(0.0F,0.0F);
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glVertex3fv(v0);
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glTexCoord2f(1.0F,0.0F);
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glVertex3fv(v1);
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glTexCoord2f(1.0F,0.25F);
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glVertex3f(vertecies[i+6], vertecies[i+7], vertecies[i+8]);
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glVertex3f(_vertices[i+6], _vertices[i+7], _vertices[i+8]);
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glTexCoord2f(0.0F,0.25F);
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glVertex3fv(v3);*/
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@@ -206,7 +411,7 @@ void PartInstance::render(RenderDevice* rd)
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glTexCoord2d( 1.0,0.0+add);
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glVertex3fv(v1);
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glTexCoord2d(1.0,0.2+add);
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glVertex3f(vertecies[i+6], vertecies[i+7], vertecies[i+8]);
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glVertex3f(_vertices[i+6], _vertices[i+7], _vertices[i+8]);
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glTexCoord2d( 0.0,0.2+add);
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glVertex3fv(v3);
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glEnd();
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@@ -224,6 +429,7 @@ void PartInstance::render(RenderDevice* rd)
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}
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}
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#endif
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PartInstance::~PartInstance(void)
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{
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