Tried to fix clearing children but failed miserably
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@@ -216,7 +216,7 @@ void renderShape(const Enum::Shape::Value& shape, const Vector3& size, const Col
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glPopMatrix();
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/*Plusses, can possibly integrate into cylinder code later on*/
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glVertexPointer(2, GL_FLOAT,0, square_arr);
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glColor(Color3(127,127,127));
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glColor3f(127,127,127);
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glPushMatrix();
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glRotatef(90,0,1,0);
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glTranslatef(0,0,-(size.z+0.001F));
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