Temporarily set it to legacy load
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@@ -31,7 +31,7 @@
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#include "DeleteListener.h"
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#include "CameraButtonListener.h"
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#include "RotateButtonListener.h"
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#define LEGACY_LOAD_G3DFUN_LEVEL
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Ray testRay;
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static int cursorid = 0;
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static int cursorOvrid = 0;
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@@ -332,6 +332,8 @@ void eject(PartInstance * colliding, PartInstance * collider)
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{
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if(colliding == collider || !colliding->canCollide || !collider->canCollide)
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return;
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if(G3D::CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(collider->getBox(), colliding->getBox()));
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collider->setVelocity(collider->getVelocity() - colliding->cFrame.lookVector());
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}
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@@ -662,7 +664,8 @@ void Application::onGraphics(RenderDevice* rd) {
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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//if(_dataModel->getWorkspace() != NULL)
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_dataModel->getWorkspace()->render(rd);
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_dataModel->getWorkspace()->render(rd);
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//else throw std::exception("Workspace not found");
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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@@ -1182,6 +1182,7 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
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(LPARAM)anchored,
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PIT_CHECK
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));
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sprintf_s(pto, "%g, %g, %g", position.x, position.y, position.z);
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properties.push_back(createPGI(
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"Item",
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"Offset",
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