Added new way of dealing with enums
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@@ -1,6 +1,6 @@
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#pragma once
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#include "instance.h"
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#include "Enums.h"
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#include "Enum.h"
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class PhysicalInstance :
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public Instance
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@@ -12,12 +12,12 @@ public:
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~PhysicalInstance(void);
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virtual void render(RenderDevice*);
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Vector3 velocity;
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SurfaceType top;
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SurfaceType front;
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SurfaceType right;
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SurfaceType back;
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SurfaceType left;
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SurfaceType bottom;
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Enum::SurfaceType::Value top;
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Enum::SurfaceType::Value front;
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Enum::SurfaceType::Value right;
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Enum::SurfaceType::Value back;
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Enum::SurfaceType::Value left;
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Enum::SurfaceType::Value bottom;
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CoordinateFrame cFrame;
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Color3 color;
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Vector3 getPosition();
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