Fixed selection crashing when brick is removed due to physics
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@@ -1,10 +1,6 @@
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#include "Globals.h"
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#include "Application.h"
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int const Globals::gen = 0;
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int const Globals::major = 0;
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int const Globals::minor = 105;
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int const Globals::patch = 0;
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int Globals::surfaceId = 2;
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//bool Globals::showMouse = true;
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bool Globals::useMousePoint = false;
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