Parts with "ShowName" enabled now do what they are supposed to. Huzzah!
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@@ -8,6 +8,8 @@ public:
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PVInstance(void);
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~PVInstance(void);
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PVInstance(const PVInstance &oinst);
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virtual void postRender(RenderDevice* rd);
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virtual std::vector<PROPGRIDITEM> getProperties();
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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bool nameShown;
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};
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