Added Over and Out options on text buttons
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@@ -6,9 +6,18 @@ Color4 textColor;
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Color4 textOutlineColor;
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Color4 boxColor;
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Color4 boxOutlineColor;
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Color4 textColorOvr;
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Color4 textOutlineColorOvr;
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Color4 boxColorOvr;
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Color4 boxOutlineColorOvr;
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Color4 textColorDn;
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Color4 textOutlineColorDn;
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Color4 boxColorDn;
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Color4 boxOutlineColorDn;
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bool centeredWithinBox;
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std::string title;
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G3D::GFontRef font;
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int textSize;
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TextButtonInstance::TextButtonInstance(void)
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@@ -22,6 +31,8 @@ TextButtonInstance::TextButtonInstance(void)
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textOutlineColor = Color4(0, 0, 0, 0);
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boxColor = Color4(0.6F,0.6F,0.6F,0.4F);
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boxOutlineColor = Color4(0, 0, 0, 0);
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textSize = 12;
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}
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TextButtonInstance::~TextButtonInstance(void)
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@@ -10,6 +10,19 @@ public:
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Vector2 boxBegin;
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Vector2 boxEnd;
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Vector2 fontLocationRelativeTo;
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Color4 textColor;
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Color4 textOutlineColor;
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Color4 boxColor;
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Color4 boxOutlineColor;
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Color4 textColorOvr;
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Color4 textOutlineColorOvr;
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Color4 boxColorOvr;
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Color4 boxOutlineColorOvr;
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Color4 textColorDn;
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Color4 textOutlineColorDn;
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Color4 boxColorDn;
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Color4 boxOutlineColorDn;
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bool centeredWithinBox;
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std::string title;
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G3D::GFontRef font;
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};
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9
main.cpp
9
main.cpp
@@ -235,6 +235,11 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
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}
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void readMouseGUIInput()
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{
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}
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void Demo::onUserInput(UserInput* ui) {
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if (ui->keyPressed(SDLK_ESCAPE)) {
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// Even when we aren't in debug mode, quit on escape.
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@@ -299,10 +304,12 @@ void Demo::onUserInput(UserInput* ui) {
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message = "FPS has been set to " + Convert(FPSVal[index]);
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setDesiredFrameRate(FPSVal[index]);
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}
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readMouseGUIInput();
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// Add other key handling here
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}
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std::string ExePath() {
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char buffer[MAX_PATH];
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GetModuleFileName( NULL, buffer, MAX_PATH );
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