Made properties "dynamically update", no longer simply says NO when object makes no sense
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@@ -1,6 +1,7 @@
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#pragma once
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#include "WorkspaceInstance.h"
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#include "LevelInstance.h"
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#include "PartInstance.h"
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class DataModelInstance :
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public Instance
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@@ -9,6 +10,7 @@ public:
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DataModelInstance(void);
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~DataModelInstance(void);
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void setMessage(std::string);
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void setMessageBrickCount();
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void clearMessage();
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void drawMessage(RenderDevice*);
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WorkspaceInstance* getWorkspace();
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@@ -26,6 +28,7 @@ public:
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void setMousePos(int x,int y);
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void setMousePos(Vector2 pos);
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bool mouseButton1Down;
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private:
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bool isBrickCount;
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};
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