Added rotate sound
Next required thing: Collision check
This commit is contained in:
BIN
content/sounds/switch.wav
Normal file
BIN
content/sounds/switch.wav
Normal file
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3
main.cpp
3
main.cpp
@@ -40,6 +40,7 @@ static G3D::RealTime inputTime = 0;
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static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
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static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
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static int index = 2;
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static int index = 2;
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static std::string cameraSound = "";
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static std::string cameraSound = "";
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static std::string clickSound = "";
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static std::string dingSound = "";
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static std::string dingSound = "";
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static float TIMERVAL = 60.0F;
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static float TIMERVAL = 60.0F;
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static int SCOREVAL = 0;
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static int SCOREVAL = 0;
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@@ -294,6 +295,7 @@ void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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{
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if(selectedInstance != NULL)
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if(selectedInstance != NULL)
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{
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{
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AudioPlayer::PlaySound(clickSound);
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if(selectedInstance->className == "Part")
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if(selectedInstance->className == "Part")
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{
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{
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PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
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PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
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@@ -1509,6 +1511,7 @@ void App::main() {
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fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
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fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
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fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
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fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
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cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
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cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
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clickSound = GetFileInPath("/content/sounds/switch.wav");
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dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
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dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
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sky = Sky::create(NULL, ExePath() + "/content/sky/");
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sky = Sky::create(NULL, ExePath() + "/content/sky/");
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cursorid = cursor->openGLID();
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cursorid = cursor->openGLID();
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